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Let's empty our recycle bins

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Deleted member 219079

D

Deleted member 219079

I got:

2707 files (4,96 GB)

Can you do better? :3
 

Deleted member 219079

D

Deleted member 219079

Better means more or less? :p:p:p Mine is empty (emptying at least once everyday).

Better means less :/ Seems like you beat me (emptying when my ssd is full)

@Hera What's that file? Installer? Package?
 

Roland

R

Roland

I just emptied some useless trash on this recycle bin. 35.1 GB LOL.
 

Deleted member 219079

D

Deleted member 219079

Wow, I just realized I deleted in accident a spell I was making to recycle bin. And permanently deleted it for this thread. I do have a backup of it, but it's before any of actual triggers were made...

@Roland 35.1 GB that's a lot. What was the previous time you emptied it? If you've even done so before...
 

Roland

R

Roland

well, The recent events recycled my Old Elatuda Folder (Which it isn't working) there were 30 Folders on 1 folder and 30k Files. even 54 Movies. I can't imagine how big is my folder which my cousin deleted it.
 
If I remember correctly the largest number of files I had to delete was 70,000. At least according to my trash bin (on my mac). Just now I deleted 6,000 (apparently).

Although, it wasn't individual files that I deleted and moved to the trash bin. Most of them were old zipped folders or big packages I downloaded/was building.

Although, perhaps I misread it as something else. 70k seems a tad too large, since according to my "All my files" it says I only have 24,699. Maybe it was 17,000, or even 7,000. I don't remember.
 

Deleted member 219079

D

Deleted member 219079

My mind tends to change my memories too. It's a little bit annoying. 7,000 files out of 24,699 seems pretty large number. How did you even find out how many files you have?

Oh, and how big HDD/SSD you have? If you have SSD sounds like you've found a way to put recycle bin on HDD. I'd gladly hear the secret behind this :)
 

Roland

R

Roland

Here's the Information of my aunt's laptop, but I might give you folks the old screenshot of my Netbook.

6ZAiuUM.png
 

Deleted member 219079

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Deleted member 219079

Wasn't it 3.25GB? And less with XP? Correct me if I'm wrong.
 
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Wasn't it 3.25GB? And less with XP? Correct me if I'm wrong.

The memory(RAM + GPU memory + some other stuff) for 32 bit systems can be up to 4GB total. This means that if you have a more powerful graphics card, then some of it or the RAM will be unused if you go past 4GB total.
Also, GPU memory seems to eat up more of the total than the numbers would imply. Dunno why.
The hard disk space is up to about 2.27TB with 32 bits.
 

Deleted member 219079

D

Deleted member 219079

http://www.youtube.com/watch?v=s1WnjQpuexU
At 1:00, few seconds later, he says 32-bit has 3.25 GB limit.

"The memory for 32 bit systems can be up to 4GB total." I didn't get this. Couldn't the memory be as much as mobo allows? How much is used is limited to 3.25GB.
 
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"The memory for 32 bit systems can be up to 4GB total." I didn't get this. Couldn't the memory be as much as mobo allows? How much is used is limited to 3.25GB.
System reserved, some of the memory is.
 
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http://www.youtube.com/watch?v=s1WnjQpuexU
At 1:00, few seconds later, he says 32-bit has 3.25 GB limit.

"The memory for 32 bit systems can be up to 4GB total." I didn't get this. Couldn't the memory be as much as mobo allows? How much is used is limited to 3.25GB.

The address space for 32 bit systems is guaranteed to be 4Gb, because
bits:4294967296
kbits:4194304
mbits:4096
Gbits:4
This is the byte-accessable-memory.
In fact, you can not access every bit in memory.
You can access them as bytes. Each byte is 8 bits, so if you have 4Gbits of address space, then you can actually store 4GBytes of memory, because you don't have to remember the address of each bit.

This is all what the system can deal with, it simply doesn't have address space for more.

Now about graphics cards, they seem to take about twice or thrice as much address space as is their capacity, due to somekind of overhead that I'm not aware of.
I've had a computer with 4GB ram and 128MB Graphics card. It had about 3.7GB of it allocated to RAM(this is what can be checked with dxdiag).

There is also some memory that is called swap space. This is put on the hard drive.
 

Deleted member 219079

D

Deleted member 219079

The address space for 32 bit systems is guaranteed to be 4Gb, because
bits:4294967296
kbits:4194304
mbits:4096
Gbits:4
This is the byte-accessable-memory.
In fact, you can not access every bit in memory.
You can access them as bytes. Each byte is 8 bits, so if you have 4Gbits of address space, then you can actually store 4GBytes of memory, because you don't have to remember the address of each bit.

This is all what the system can deal with, it simply doesn't have address space for more.

Now about graphics cards, they seem to take about twice or thrice as much address space as is their capacity, due to somekind of overhead that I'm not aware of.
I've had a computer with 4GB ram and 128MB Graphics card. It had about 3.7GB of it allocated to RAM(this is what can be checked with dxdiag).

There is also some memory that is called swap space. This is put on the hard drive.

Are you IT professional? You told me some computer facts. Seems like you've been told something and you hold on to it. And I dunno who to believe, you or Reel Deal's video o_O *confused*
 
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Weren't you talking about primary memory? What relevance does it have with filesystems?

If the filesystem had no relevance to possible memory amount, then we wouldn't be talking about this at all.
Filesystem, in the case of windows it's a part of the OS, is what decides how to manipulate memory and space.
Are you IT professional? You told me some computer facts. Seems like you've been told something and you hold on to it. And I dunno who to believe, you or Reel Deal's video o_O *confused*

My father is and he has explained some stuff.

Although this here is just math.
 
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I still don't get the relevance between what I mentioned about the on-board gpu and the filesystem, I just said "That must be an on-board gpu, which has shared memory with the processor.". I know from experience that an on-board gpu shares memory with the processor.

@jondrean: Here, read this.
 
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I still don't get the relevance between what I mentioned about the on-board gpu and the filesystem, I just said "That must be an on-board gpu, which has shared memory with the processor.". I know from experience that an on-board gpu shares memory with the processor.

@jondrean: Here, read this.

The GPU isn't a separate device that it would have a completely separate address space. The system doesn't care where it keeps its physical memory. It still has to account for it and that's where the bottleneck is.
 
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What I was talking about was that the on-board gpu will take some of the memory from the RAM, I honestly don't know what an addressing space is. My old system was installed with 2 gb of ram, windows reports that the physical memory available is less than 2 gb, and dxdiag tells me my on-board gpu is using 128 mb, which is the missing amount of memory.

You must have thought I was contradicting what you said, I didn't lol.
 
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Shouldn't you put those on a backup folder or medium rather than keeping them in the recycle bin. Any moment someone could delete it.
 
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What I was talking about was that the on-board gpu will take some of the memory from the RAM, I honestly don't know what an addressing space is. My old system was installed with 2 gb of ram, windows reports that the physical memory available is less than 2 gb, and dxdiag tells me my on-board gpu is using 128 mb, which is the missing amount of memory.

You must have thought I was contradicting what you said, I didn't lol.

Well, what you're talking about is about integrated GPUs then. Those do share the physical memory.
 

Dr Super Good

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You have a 64-bit OS with 4GB RAM. That is usually considered pointless, as 64 bit systems only have an advantage if the RAM is over 4GB. (32-bit systems can index about 4GB of RAM and they do it faster)
Please do not talk about stuff you have no idea about...

The 64 bit extended mode instruction set gives compilers a ton of extra registers to use as well as allowing it to execute instructions on registers twice the size in the same time as a 32 bit instruction takes. Although this is logically only applicable to 64 bit compiled programs (it will run 32 bit compiled ones in 32 bit compatibility mode), not having a 64 bit operating system will prevent you from being able to run any 64 bit compiled programs.

The difference in memory indexing time between the operating systems is probably not even worth considering as the actual memory speed is entire orders of magnitude slower than the processor. Since the page table that is required is likely in cache memory already and I am pretty sure for process instructions it will use a larger lookup buffer due to its high access frequency it will at most translate to an extra instruction here or there during a page fault which is completely lost by the 1000s of instructions lost when a memory read is required and that it probably is masked within the pipeline so only at conditionals would it show up.

To avoid this becoming a huge problem it is why 64 bit operating systems only use like 40 bits for memory addressing odd. Yes pointers are more bloated in 64 bit processes but this only affects them for logical reasons.

Anyway the 4 GB memory enforced by the operating system applies to the sum of main system memory, reserved address space (XP only, why it had a limit of 3.5GB) and graphic card memory. Just because a computer has 4GB of main memory does not mean that it might not have graphic memory as well which would cause it to exceed that limit. Let us not forget that your system can still gain use of >4GB of virtual memory thanks to the page file.

The fact is that 32 bit operating systems are falling out of fashion fast. Virtually no new computers are being manufactured that still use 32 bit operating systems. All professional software now comes with 64 bit compiles as an option. MAC's recent operating systems automatically installs in 64 bits if the processor supports so. All video game consoles run in 64 bit mode (yes, the xbox 1 and PS4 both use x86-64, the same as AMD processors for the PC). I am pretty sure that Microsoft will start to stop providing 32 bit versions of its operating systems quite soon.

Anyway the recycle bin is capped at a certain size. It will automatically delete files permanently if the files exceed that cap or if the bin becomes too full.
 
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Please do not talk about stuff you have no idea about...

The 64 bit extended mode instruction set gives compilers a ton of extra registers to use as well as allowing it to execute instructions on registers twice the size in the same time as a 32 bit instruction takes. Although this is logically only applicable to 64 bit compiled programs (it will run 32 bit compiled ones in 32 bit compatibility mode), not having a 64 bit operating system will prevent you from being able to run any 64 bit compiled programs.

The difference in memory indexing time between the operating systems is probably not even worth considering as the actual memory speed is entire orders of magnitude slower than the processor. Since the page table that is required is likely in cache memory already and I am pretty sure for process instructions it will use a larger lookup buffer due to its high access frequency it will at most translate to an extra instruction here or there during a page fault which is completely lost by the 1000s of instructions lost when a memory read is required and that it probably is masked within the pipeline so only at conditionals would it show up.

To avoid this becoming a huge problem it is why 64 bit operating systems only use like 40 bits for memory addressing odd. Yes pointers are more bloated in 64 bit processes but this only affects them for logical reasons.

Anyway the 4 GB memory enforced by the operating system applies to the sum of main system memory, reserved address space (XP only, why it had a limit of 3.5GB) and graphic card memory. Just because a computer has 4GB of main memory does not mean that it might not have graphic memory as well which would cause it to exceed that limit. Let us not forget that your system can still gain use of >4GB of virtual memory thanks to the page file.

The fact is that 32 bit operating systems are falling out of fashion fast. Virtually no new computers are being manufactured that still use 32 bit operating systems. All professional software now comes with 64 bit compiles as an option. MAC's recent operating systems automatically installs in 64 bits if the processor supports so. All video game consoles run in 64 bit mode (yes, the xbox 1 and PS4 both use x86-64, the same as AMD processors for the PC). I am pretty sure that Microsoft will start to stop providing 32 bit versions of its operating systems quite soon.

Anyway the recycle bin is capped at a certain size. It will automatically delete files permanently if the files exceed that cap or if the bin becomes too full.

I admit I worded it bad. Also that I don't know the exact specifics of how computers work, mostly I just use logic to figure out things I don't know.

Anyways, seems like my main point was right though, that 32-bit systems have a limitation at somewhere around 4GB.
 

Deleted member 219079

D

Deleted member 219079

I know, it can't be near perfect when it's about 8 min 40 secs. Also meant for everyone.
 

Dr Super Good

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that 32-bit systems have a limitation at somewhere around 4GB.
Considering the technical specifications of Windows operating systems state that quite clearly there is no thinking required outside of you wanting to know why.

The reason why is because each byte of memory is given a unique number so that it can be referenced. 32bit numbers allow for 2^32 numbers which is 4,294,967,296 unique combinations. Since 2^10 bytes is a KB and KB*KB is MB and KB*MB is GB, you can imply that that is 2^2 GB is 4 GB of memory.
 
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