L E G E N D S
Dev't Thread @ TheHelper.net
http://www.thehelper.net/forums/showthread.php?t=146237
@ TheHiveWorkshop Map Database
http://www.hiveworkshop.com/forums/maps-564/legends-beta-182952/
Credits
Code:
Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage
Vexorian's CasterSystem, XE
Romek's UnitAuraControl
Kenny's KnockBackSystem.
[b]Terraining[/b] (Doodads) - iPeez
[b]HP Bar and Mana Bar[/b] (Models) - Hatebreeder
Draenei Paladin (Model) - AnemicRoyalty
Warden (Skin) - 67chrome
Proudmoore (Skin)- Pins
Ranger (Skin) - CloudWolf
13lade619
Witch King (Skin)
Akama (Skin)
Effect Models
Icons
*Special Effect Models from TheHiveworkshop.com
(Thrikodius, WILL THE ALMIGHTY, JetFangInferno, shamanyouranus)
*Spell and Item Icons from TheHiveworkshop.com
(Kola, CRAZYRUSSIAN)
*Spell and Item Icons from World of Warcraft
Latest Dev Updates
http://www.hiveworkshop.com/forums/map-development-202/legends-223182/
Reworking Heroes 5/9 done.
Working on: Demon Huntress (3/5), Archdruid (4/5).
Latest ChangelogWorking on: Demon Huntress (3/5), Archdruid (4/5).
Code:
I wanted to include the Archdruid, but I didn't have enough time.
Changed stuff on game-start.
Terraining.
Moved some stuff onto the bases.
Moved some jungle spots.
Modified jungle monsters.
Minions increase every 6 minutes.
Lowered xp gain.
Lowered mana regen per int.
Lowered damage reduction per armor.
Integrated Lifesteal stat.
Tweaked the masteries.
Videos
Screenshots
The goal of this map is
to present a new and more dynamic
hero engine.
Legends� game play revolves mainly on an evolved idea of the �Heroes�.
Collectively, each hero has its role in team battles
but also individually, each hero has different possibilities.
It�s like having two or more heroes in one.
Each player can develop an own style for a hero.
Ability Mastery
- Each hero has 5 abilities with 5 levels each, the final level of each ability is its Ulimate state.
- The level cap for Heroes is only until level 15.
- This set-up makes for a more strategic perspective in choosing which abilities to maximize
or leave weakened and develop your own style for your hero to fit among different roles in battle.
- Possible builds:
- 1 Ultimate + 10 points to others
- 2 Ultimates + 5 points to others
- 3 Ultimates.
Currently Recruiting:
Beta Testers
- A lot.
- A basic part of game development. More testers means more bugs are found and more balancing can be done in a shorter time.
Game Designer
- One or two.
- Helps with pitching in new Ideas for items, heroes and gameplay.
- Experienced mappers or players. Makes sure the game is still fun.
Developer (?)
- Probably none though.
- I can handle the higher level of coding. The problem is that I don't have that much time.
- Because I'm very particular about the systems to be used in all spells.
They're all integrated with multiple larger systems used globally (Status, BuffStruct, Damage, UAC, XE, etc.).
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