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[Aeon of Strife] Legends

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L E G E N D S

Dev't Thread @ TheHelper.net
http://www.thehelper.net/forums/showthread.php?t=146237

@ TheHiveWorkshop Map Database
http://www.hiveworkshop.com/forums/maps-564/legends-beta-182952/

Credits
Code:
Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage
Vexorian's CasterSystem, XE
Romek's UnitAuraControl
Kenny's KnockBackSystem.

[b]Terraining[/b] (Doodads) - iPeez
[b]HP Bar  and Mana Bar[/b] (Models) - Hatebreeder
Draenei Paladin (Model) - AnemicRoyalty
Warden (Skin) - 67chrome
Proudmoore (Skin)- Pins
Ranger (Skin) - CloudWolf

13lade619
Witch King (Skin)
Akama (Skin)
Effect Models
Icons

*Special Effect Models  from TheHiveworkshop.com
(Thrikodius, WILL THE ALMIGHTY, JetFangInferno, shamanyouranus)

*Spell and Item Icons from TheHiveworkshop.com
(Kola, CRAZYRUSSIAN)

*Spell and Item Icons from World of Warcraft

Latest Dev Updates
http://www.hiveworkshop.com/forums/map-development-202/legends-223182/

Reworking Heroes 5/9 done.
Working on: Demon Huntress (3/5), Archdruid (4/5).

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Latest Changelog
Code:
I wanted to include the Archdruid, but I didn't have enough time.

Changed stuff on game-start.
Terraining.
Moved some stuff onto the bases.
Moved some jungle spots.
Modified jungle monsters.

Minions increase every 6 minutes.

Lowered xp gain.
Lowered mana regen per int.
Lowered damage reduction per armor.
Integrated Lifesteal stat.
Tweaked the masteries.

Videos



Screenshots

legendspromo6.png

legendspromo5.png

legendspromo4.png

legendspromo3.png

legendspromo2.png

legendspromo1.png



The goal of this map is
to present a new and more dynamic
hero engine.


Legends� game play revolves mainly on an evolved idea of the �Heroes�.
Collectively, each hero has its role in team battles
but also individually, each hero has different possibilities.
It�s like having two or more heroes in one.
Each player can develop an own style for a hero.


Ability Mastery
- Each hero has 5 abilities with 5 levels each, the final level of each ability is its Ulimate state.
- The level cap for Heroes is only until level 15.
- This set-up makes for a more strategic perspective in choosing which abilities to maximize
or leave weakened and develop your own style for your hero to fit among different roles in battle.
- Possible builds:
- 1 Ultimate + 10 points to others
- 2 Ultimates + 5 points to others
- 3 Ultimates.



Currently Recruiting:

Beta Testers
- A lot.
- A basic part of game development. More testers means more bugs are found and more balancing can be done in a shorter time.

Game Designer
- One or two.
- Helps with pitching in new Ideas for items, heroes and gameplay.
- Experienced mappers or players. Makes sure the game is still fun.

Developer (?)
- Probably none though.
- I can handle the higher level of coding. The problem is that I don't have that much time.
- Because I'm very particular about the systems to be used in all spells.
They're all integrated with multiple larger systems used globally (Status, BuffStruct, Damage, UAC, XE, etc.).​
 
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