http://www.hiveworkshop.com/forums/maps-564/legends-beta-182952/
Probably 3 years in development.
Except for the terraining and the bigger systems, it's coded and edited by myself.
It's a fast paced AoS and arena, with a focus on heroes.
The hero system and the ability progressions are different from most maps.
Retrieve powerful runes from the neutral hostile monsters to boost your hero.
Keeping control of the jungles are key. I'm planning to implement a capture system too.
People I am looking for:
Beta Testers
- A lot.
- A basic part of game development. More testers means more bugs are found and more balancing can be done in a shorter time.
Game Designer
- One or two.
- Helps with pitching in new Ideas for items, heroes and gameplay.
- Experienced mappers or players. Makes sure the game is still fun.
Developer (?)
- Probably none though.
- I can handle the higher level of coding. The problem is that I don't have that much time.
- Because I'm very particular about the systems to be used in all spells.
They're all integrated with multiple larger systems used globally (Status, BuffStruct, Damage, UAC, XE, etc.).
Probably 3 years in development.
Except for the terraining and the bigger systems, it's coded and edited by myself.
It's a fast paced AoS and arena, with a focus on heroes.
The hero system and the ability progressions are different from most maps.
Retrieve powerful runes from the neutral hostile monsters to boost your hero.
Keeping control of the jungles are key. I'm planning to implement a capture system too.
People I am looking for:
Beta Testers
- A lot.
- A basic part of game development. More testers means more bugs are found and more balancing can be done in a shorter time.
Game Designer
- One or two.
- Helps with pitching in new Ideas for items, heroes and gameplay.
- Experienced mappers or players. Makes sure the game is still fun.
Developer (?)
- Probably none though.
- I can handle the higher level of coding. The problem is that I don't have that much time.
- Because I'm very particular about the systems to be used in all spells.
They're all integrated with multiple larger systems used globally (Status, BuffStruct, Damage, UAC, XE, etc.).