Hey.
So I tested your map, it really needs some polishing. Here are some major points that need a fix for Beta. Of course music doesn't really fit, you can get some neat tracks all around youtube to use, also some text typos, but it is okay for a Beta. As for terrain, if you wish to, I could rip some HQ flower models from WoW for you.
1. Options doesn't have hot-keys, to be specific, hero selection and learning abilities and some active abilities.
2. Custom icons doesn't have DISBTN files, when menu appears, icons turns green.
3. Some models doesn't have portraits.
4. Tooltips of items and abilities could be written in a better way. You seem to want these tooltips to be short, but formal english text would do much better, check WoW descriptions for example, these are well written in a formal form. For example
Mp could be replaced into
mana points, that is more formal and good looking. Also for abilities use |n for each effect to separare it from a whole paragraph, this makes it easier to read and follow its effects.
5. Sluggy has footman voice, that is confusing, hehe. Also a very small selection scale compared to its size and an icon of footman.
6. First cinematic took too long, I had to wait for a decent amount of time before I could start helping an attacked insect. As for the speechless dialogues, you can use some random slimy sounds found around warcraft MPQ, you can also get some insect sounds from the internet.
7. You haven't changed the icons for gold and lumber for the requirements to purchase certain items / upgrades.
8. Mutations functions has selections that are written in french.
9. Scout's items are in green due to absence of DISBTN for BTN icons.
10. Engineer Ant spoke with floating text instead of transmissions even though cinematic mode was on.
11. I couldn't attack eggs for a while, later on I was able to, don't know why.
12. For rocks to collapse you could set those workers and force them play some attack animation, it would look like they chop the rock down.
13. For some units I need to order my hero to attack or else it just stands still and watch enemies attacking him.
14. Killing slave beetle was not marked on the quest log, I suppose it was a quest. You should use Quest Requirement function to set those separate goals for one single quest.
15. After entering the cave I noticed the black edge of the map, it is really ugly and you should avoid showing that.
16. You should make those material items that needs a click to consume auto-consuming, because when inventory is full, I need to drop an item to pick that up, click and take that item again.
17. Terrain is simple and warcraftish, but the one odd thing is that everywhere is dirt, no grass, unless you meant it to be like that and doodads represent grass. Just a thought.
18. BOSS Lusko was very simple boss fight, it just stood and attacked, I just had to wait until it gets chopped down by my auto attacks, since it was also immune to magic.
Overally a great concept and idea. I really like this insect idea, really fresh and cool. Also great quests, you can think of many cool quests in the frames of insects, I love it. However it really looks like Sunken City, just in the theme of insects. Nonetheless, great idea, it just needs the mechanical polishing. What concerns models, as I said, I could rip you some HQ flowers / grass from WoW. You are helping with my project, so I could help with yours.
