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Legendary Bosses: The 3 Gods (v3.2)

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PLEASE READ THIS!
Ughh... it's been a while since I updated this, uh?
Ok, so I got like 20-30 messages from people asking what's up with the map and why I haven't updated it. The truth is - I'M DONE WITH LEGENDARY BOSSES!
This was a REALLY fun project, but i didn't even have time to finish the official release of the Expansion...
I'm moving on to....Starcraft 2 mapping :) ! That's right, Legendary Bosses will be "Transfered" there, because in soon the Warcaft 3 Community will slowly start dying and the Starcraft 2 Editor is SOOO MUCH MORE ADVANCED!
I have to say goodbye now... and I'm sorry I didnt get to finish this!


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The Map now has it's own forum: Click Here! Please join the Legendary Bosses Community - Help the Forums grow!

Quick Update (March 17th)
Added new boss, new items and fixed some things... those bosses took me a lot of time but I wanted to do them so much (mostly because of the models). Here they are:
worldedit20100313224829.jpg

wc3scrnshot031610222935.jpg

Hope you like the new C'Thun looking enemy and the new "Kalecgos" :) . And I know that WoW models are not welcome in any maps but I wanted to do 2 bosses with WoW models since I started this map so please let these pass :(

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This is a map where you choose your class and become instant max level 10(maybe later the level gap will be increased). There are 9 classes: Priest, Crypt Knight, Spell Hunter, War Captain, Deadeye, Elementalist, Tauren Clawsmaster and Shaman. After choosing your character you are allowed to fight 8 bosses and after them there are more, each with unique spells and tactics. There are vendors, PvP arena, Save/Load System, Item Limitation System and much more. For more info check the Info section in game where you will find credits, instructions and History on each boss.
(Save/Load is disabled in Single Player)


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Boss Screenshots
lordsnowfall.jpg

sorangarthevolcanolord.jpg

trollguyz.jpg

leafprincedezzard.jpg

deathscream.jpg

fleshwarddreadking.jpg

waterlordkrakenous.jpg

ancientstonedevourer.jpg

lizein.jpg

natureprotector.jpg

archangelredempticon.jpg

konos.jpg



Other Screenshots
choosehero.jpg

--------------------------------------------


Priest (Heal, Healing Wave, Holy Bolt, Bright Haste, Inner Fire)

Crypt Knight (Sleep, Impale, Sinister Strike, Unholy Aura, Unholy Tactics)

Spell Hunter (Magic Overload, Scream, Increase Spell Hunting, Spell Steal, Energize)

War Captain (Bash, Beast Attack, Taunt, Thunder Clap, Devotion Aura)

Elementalist (Crafted Lightning, Brilliance Aura, Arcane Disruption, Lightning Shield, Frost Armor)

Deadeye (Wound Poison, Multi Shot, Critical Strike, Shadowstep, Shadow Walk)

Shaman (Shamanic Touch, Totem Mastery, Bloodlust, Feral Spirits, Face of Void)

Tauren Clawsmaster (Energy Slice, Earth Fury, Battle Roar, Endurance, Symphony)

Light Soldier (Holy Wrath, Holy Shock, Beacon of Light, Spiritual Attunement, Defensive Stance)

Some spells are custom so that's why you probably don't find them familiar. And 1 more thing - there are items that cause the spells to increase stats, do more damage etc.!


Each class is unique, and a mixture of the classes are needed to play this game.


There are 14 bosses (each with normal AND legendary Difficulty);
Normal Difficulty Tactics (will be deleted in the next upload)
Boss 1, Deathscream (Has some Debuffs and also summons Forgotten ones, but the problem is that he has 2 forms. In his second form he does damage waves and also summons sceletons, that must be killed in order to finish him)

Boss 2, Sorangar (Has a hard mana burn and Chain Lightning kinda spell. He is very simple to tank and the healers won't need to be on their toes for the fight. At the end he gets an aura that causes all of the Heroes to summon little fire elementals when on each attack on Sorangar and he can also Devour them to get Life. Elementalist with Lightning Shield is very useful here!)

Boss 3, The Trolls (This arena includes 3 trolls: a Healer and Buffer, A DPS and a Leader with more HP and Armor. Each time a troll is downed to 500HP they will become invulnerable and in order to finish the boss the other 2 trolls must be downed to 500 HP as well. A Crypt Knight and a War Captain should keep The Leader and the DPS troll while the other party members down the Healer. Spell Hunter is a good touch for this fight for his Spell Steal.)

Boss 4, Lord Snowfall (Has Frost Nova and also buffs himself with Frost armor that should be stolen by a Spell Hunter. The first thing he will do when his life starts going down is to Freeze all units so they have decreased Movement speed and almost have no attack speed. Running in this situation is best. After that 2 more things follow when he is almost downed - He summons 2 Elementals that have a good Chaos Damage and are immune to spells so a Crypt Knight should take them. Also he will make the center of the Arena erupt and Frost Novas, dealing VERY HIGH damage will probably get someone killed so he must not be tanked at the center.)

Boss 5, Leafprince Dezzard (Buffs himself with an awesome Movement and Attack speed buff that is a treasure for every Spell Hunter :) . Consider getting a Spell hunter for this fight - This buff might cause the party to go down. The Hardest thing about this boss is that he will randomly cast a Flamestrike like spell that does super HIGH DAMAGE per second so if you see him casting it run and also a silence for the boss or stun should interrupt the cast. He will also start spawning little sludges out of his body at some point that have low HP so they will probably not be a problem. At the end he will start teleporting randomly and the earth below him will explode, dealing damage to nearby units so consider staying away. Also the boss now has an Artillery type of attacks - you will see what I mean!)

Boss 6, Ancient Stone Devourer (One of the hardest bosses except the secret once due to his high damage dealing. Tanking should be done with a Crypt Knight near him so he can sometimes take the aggro for a few seconds while the tank is healed. It is best to have a Buffer priest and a Elementalist with Brilliance Aura and Frost armor so consider avoiding a spell hunter - it wont help that much. The first thing he will do when he starts going down is to reduce your stats with an aura that so this cannot be debuffed. After a while explosion will start dealing HIGH DAMAGE to units near him so when you see the black stomps avoid getting near the boss AT ALL COSTS. Finally he will drain Movement speed and Attack speed from you and will increase his stats so prepare for a hard Enrage like time.)

Boss 7, Cho'Lizein (Probably the biggest problem with him is that he does Chaos damage. First thing you are going to have to deal with is him increasing his movement speed for a short period of time. Once he does that there is now way that you will be able to run away from his attacks so heals and stuns are important! After his movement speed is back to normal and you manage to down some of his health he will release 4 Bugs outta himself. They deal Chaos damage and they are Strong on armor so you might wanna avoid wasting time killing them - they will vanish after a while. However, if the manage to gang your healer or someone with low hp and armor a Crypt Knight or a Spell Hunter SHOULD take them. After that when he is almost downed he will release 3 waves of Explosions, each Dealing a HUGE amount of Chaos Damage, so nobody must be near him when you see the Thunder Clap Effects. After he is Nearly dead he will receive Vampiric Aura for 10 Seconds. Here Heal isn't that important as HARD DPS and Stuns!)

Boss 8, Lord Stormfall (Finally the big Challenge is Upon you! You must know that When he casts Storm Shift ALL of your mana will be downed to 0% so saving heals is a very important part of this fight. And also make sure that the Healer or the Healers have the item Scepter of Light, because they will be needing alot of mana during the fight. Also AVOID stepping on the Lightning in the arena because they will damage you and this might lead to a surprising death. The boss mostly relies on Spells. The only thing that will happen when downing him is that at some point he will receive the Storm Hammers ability, allowing him to attack multiple targets at once and at the end he will be making the earth beneath him explode as hell, each explosion dealing 200 damage so once you see the Thunder Clap Effects avoid getting near him! Once you down him cheer and if you like the Map then stay tuned for more Bosses!!!

Boss 9, Fleshward Dreadking (What's hard about him is the damage - that f*cker deals high damage that will probably smash anything except tanks with 3-4 hits. 1 more bad thing is that he has bash and this can easily screw the group. He can also curse a group member, giving him a chance to miss and also he might curse you, decreasing armor. The first thing he does is to set the health of all heroes in 300 range to 10% so 1 hit will probably kill anyone which means healer or healers must be careful. Then he will move to the opposite side of his starting location. Once near 6700 health he might start Casting Frenzy on himself - Spell Hunter MUST STEAL IT !!! Near his death he will reduce everybody's Mana to 10%. Hopefully you wouldn't need much mana when he is near his death. Once killed he will drop amazing items if you are lucky and if he doesn't drop anything please do NOT Nerd Rage :)

Boss 10, Waterlord Krakenous (Krakenous is a fight that you haven't encountered before in this map. He does high damage and has a lot of armor. He can Stomp and stun enemies and also cast Crushing wave that can be fatal for the party. Once downed a bit he will start shaking the ground, dealing 50 damage each 0.5 seconds in a random area with 200 range. The camera will shake and it might be a little hard for the healers to do their job, but that's only for a short period of time. After a while he will start spawning little makruras that deal small damage, but have an AMAZING attack speed. These things are immune to spells so Deadeye's Multi-Shot or Elementalist's Lightning Shield won't do a damn here. They must be killed or else they can rape your healers or your DPS if they are ranged. Then follows a cleaving wave that will allow him to punch several units at a time so if possible he should be tanked at one of the corners. Cleave attacks will last 10 seconds. The next problem you will encounter is that he will receive a bash-like attack that will stun Heroes for 2 Seconds on every hit. This should be no problem if he is after the Tank, but during this period you should slow down your DPS-ing so you don't take the Aggro. And last but not least he will summon a Makrura at each corner for 10 seconds. Don't waste time fighting them, but make sure you watch out if they f*ck up somebody. After killed enjoy the happiness and try to find out what to do with the items he drops if they are the Stupid ones :D)

Boss 11, Archangel Redempticon {Search on legendarybosses.ownforum.org}

Boss 12, Al'Konos {Search on legendarybosses.ownforum.org}

Boss 13, Nature Protector {Search on legendarybosses.ownforum.org}

Boss 14, T'Xaniz {Search on legendarybosses.ownforum.org}

Boss 15, Jah"Zodeth {Search on legendarybosses.ownforum.org}


Each boss is different then the other, with different tactics to defeat the boss, instead of just tank and spank the boss with high hp and and damage.

-You can fight other players for Medallions of Courage
-There are items for each class pacificly
-Save/Load system
-And much more ingame!



1.1d - Increased Cooldown of Magic Overload; Changed Skin of Deathscream
1.2 - Fixed a good amount of bugs and some Cooldown Changes.
1.3 - Reduced Amount of Mana regenerated via Brilliance aura, Increased damage of Cho'Lizein, Added the Storm Shift effect to Lord Stormfall, Fixed some item and ability Bugs.
1.4 - Different Spells, New Boss, New Items, New Class, Bug Fixes.
1.5 - A lot of bug fixes and -repick !!!
1.6 - a Minor bug fixed that was really getting on my nerves...
1.7 - Change mana, Health and Damage to Heroes and Bosses and remove the Runes for every Boss except the Trolls and Deathscream.
1.7b - added -roll and fixed a 2 spells
1.8 - 2 abuses with the save system fixed and added a new boss :)
1.9 - New boss and LOADS OF TERRAIN IMPROVEMENT!!!
1.9b - Fixed Robe of Nature..finally
2.0 - New Bosses, Items and stuff...
2.1 - ABUSES AND BUGS FIXED :D .. and new save/load
2.2 - New Class: SHAMAN !! :)
2.2b - fixed all known bugs known to this version
2.3 - New Class - maybe used for tanking :)
2.3b - Fixed the Symphony Spell on the Clawsmaster.
2.4 - New Set Items, New Boss and Tauren Class will now save!
2.4b - Priest is no longer invisible..
2.5 - 1 Item change and new spell on Shaman
2.6 - Changed 2 Bosses a little and a new Elementalist Spell
3.0 - Official Release of the Map - Entire story to this point complete+all known bugs fixed!
3.0b - Small Balancing and description typo fix
3.0c - Better Saving Chance
3.1 - Reduced the Movement speed of the Ancient Stone Devourer and also the range that his Explosions strike
Awakening Alpha - Legendary mode for some bosses, new class, new items
Awakening Alpha2 - Added the new Rep Tablets


Please comment constructive criticism!

Keywords:
legendary, bosses, warcraft, war, craft, deathscream, arena, prison, soul, boss, sorangar, devourer, troll, Jah, Zodeth, T'Xaniz, difficulty
Contents

Legendary Bosses: The 3 Gods (v3.2) (Map)

Reviews
17:28, 28th Jan 2010 ap0calypse: Approved
Level 3
Joined
Jun 23, 2009
Messages
28
Great map, fun to play. Although, its a bit hard without 5 players. Anyway its fun but I found this weird bug.
After going into the duel area in the forest, I (as well as another person) could walk through walls, boundary and obstacles, like I was a flying unit. I took a picture of it, incase you wanted to see.
It's here http://img94.imageshack.us/i/glitchlegendboss17.png/
Although after I died, my hero was back to normal (can't walk through walls and stuff)
 
Level 2
Joined
Sep 29, 2009
Messages
17
sry but i honestly cant understand the high raiting...

the bosses are boring, spells are just too normal and the Terrain sucks!

please add more Boss-spells and improve the terrain, the Player-spells arent that important
 
Level 5
Joined
Feb 9, 2009
Messages
170
MAJOR EXPLOIT: A crypt knight with graverobbers bulwark can become invulnerable forever if he uses sinister strike with it instead of just getting 0.80 sec of invulnerability its permanent with sinister strike.

Weird when you said since the release Fleshward hasn't been downed because Clan NwS downed him the first try. With 2 priests 1 war 1 deadeye 1 elementalist it was really, really easy with a good tank and two healers the tank didn't have a problem at all we didn't even need a spellhunter to steal frenzy.

Killed Waterlord Krakenous first try again. Clan NwS rapes. Chest with +7 str +7 int dropped, don't know how good that'll do since theres no paladin class seems a little underpowered from a boss like that.
 

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Level 5
Joined
Apr 10, 2009
Messages
100
Good job mates :)
Well from what I've heard he wasn't downed and before 1.8 the bosses were a little fucked up so I had to fix some of them. And is Krakenous that easy aswell ? :D And btw the chest is good for maybe a healer... makes you survive longer. Today's 1.9 will majorly fix the terrain and I will do something for the Sinister Strike bug
 
Level 5
Joined
Feb 9, 2009
Messages
170
Krakenous was a lot harder then Fleshward and more fun since he does more stuff


EDIT FOR 2.0 OR:
The legendary circlet doesn't cost anything.


Lord Stormfalls area still isn't enterable by blue....

Also deathscreams area, if u stay in the entrance with the skull piles deathscream can't get you because he gets blocked by the skull piles.

Killed all the new bosses they were pretty challenging but still easy with 1 good tank and 2 good priests. But Al'konos is very hard if you don't know about killing the phoenixes and his 50% hp ultimate that kills everyone? I don't know how to avoid it. Tried the switch. Didn't work. My whole group bought ankhs and we survived it that way although. The legendary tanking weapon from him pwns!
 
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Level 1
Joined
Oct 11, 2009
Messages
7
The whole problem with this map is, it will always pale in comparison to impossible bosses, when i was playing this, everyone ingame was feeling i should be hosting impossible bosses instead, bosses here are just boring normal attack types that do high damage with very little variation in skills
 
Level 5
Joined
Apr 10, 2009
Messages
100
Well DarkChaos I know what you mean and that is why I'm gathering ideas for all types of Dungeons, Professions, Bosses, Items and stuff... I just Can't aways come up with stuff that are good.
P.S. Save/Load will be changed to a better version
 
Level 5
Joined
Feb 9, 2009
Messages
170
Is the shamans Shamanic Touch not suppose to be able to be cast on himself?
Because when I use it to heal myself it says "Cannot target self."

Also.. another game breaking bug -sigh- Priests main Heal spell was replaced with Totem Mastery.. HOTFIX this please I wanna try out shaman but can't because theres no healer.
 
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Level 5
Joined
Feb 9, 2009
Messages
170
Map got a little too big, maybe you should optimize it if you can.

Bug report for 2.3.

• Clawmaster's symphony doesn't work.

Suggestions.

• Make the set items in the shops for the clawmaster and troll shaman please.
 
Last edited:
Level 3
Joined
Jan 8, 2010
Messages
36
I have got a Q... How do you use more terrain types? My map has a Barrens main terrain, but now i would love to add some winter terrain. Can anyone help me? Mayby send a link with tutorial if there is one?

EDIT:

Great map 4/5
 
Level 5
Joined
Feb 9, 2009
Messages
170
Fix this quick... PRIEST IS INVISIBLE IN THIS VERSION U CANT TARGET HIM!

Also Troll shamans heal still can't target the troll himself.

The trolls healing spell needs to cost LESS mana 200 mana is a little too much for a 100 heal or damage that has a 4 second cool down ( level 3 at level 10 without items ) REALLY... should be around 30-50 mana.
 
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Level 5
Joined
Apr 10, 2009
Messages
100
leave the room or if you can't type -shopleave and by the way he isn't the second boss he is one of the hardest bosses :D There is no boss order and because he comes after the easiest boss doesn't mean he is the second one.
 
Level 5
Joined
Feb 9, 2009
Messages
170
Ah I noticed the shaman set items make it so his heal costs 80 less mana and he heals himself as well as the target but I still don't know why he can't heal himself already xD

Also, you're nearing the 8,000 map limit!!!!

• Tauren warstomp doesn't slow for 50% as it says.
 
Last edited:
Level 5
Joined
Apr 10, 2009
Messages
100
will fix everything for the Official Expansion of the map that will probably be uploaded tomorrow - I will change some boss looks and try to keep the map under 8 MB ... but 1 more WoW model is yet to be expected

Well did you kill T'Xaniz ? :)
 
pyritie said it's allowed?
are the wow models from wow, or self-made (wow-concept)?
That's allowed, but if it's ripped, then it's not allowed:
The Hive Workshop does not condone, nor will it support, the use of World of Warcraft models because:

* Models included in World of Warcraft are the exclusive property of Blizzard Entertainment.
* Blizzard has never released the World of Warcraft models for public use.
* Consumers are therefore required to purchase World of Warcraft and maintain valid game accounts in order to use those models.
 
Level 5
Joined
Apr 10, 2009
Messages
100
no idea what they are :D I got them from a friend who offered me the models. There were some which were suppose to be wow models in the .rar file, but they were looking like poop so it might be possible for those to not be ripped...
 
Level 13
Joined
Apr 2, 2008
Messages
1,246
They are ripped , but many map makers use WoW models.

The terrain could need some work and i think some of the models dont fit very well....
 
Level 3
Joined
May 19, 2009
Messages
57
UM closedy i kinda have an problem.......i dl the map tryed to play it and it sayed undefinid and the title of the map was *another WC3 map* o_O any ideas of why iam the only one that i get that message?
 
Level 5
Joined
Feb 9, 2009
Messages
170
I don't really play the map a lot anymore because of the code wipe my friend won't tank anymore and all I have is noobs, and its hard as hell to get new items on my shammy who cant heal or damage worth shit. Making it even harder since u made the first tier bosses give only one gold and lumber.
 
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Level 5
Joined
Apr 10, 2009
Messages
100
Shammy+Tauren Clawsmaster+Priest+Elementalist+Spell Hunter is probably the best combo for the first bosses when you start playing.
Explanation why: Shammy's Water and Earth Totems help out a lot at the beginning. Tauren's Symphony spell will regenerate 300 mana to allies when on max rank and when the Tauren has 100 mana. The Priest is your ordinary healer. The Elementalist has Brilliance Aura, Frost Armor and the new Arcane Disruption which will Heal AND regenerate mana to allies. And finally the Spell hunter can Silence, Steal boss buffs and Heal.

If you decide to install Garena we will be able to play anytime!
 
Level 5
Joined
Apr 10, 2009
Messages
100
Update: The Coming Expansion Awakening is being worked on. Soon I will release an Alpha version that will have half the finished expansion inside.
That features:

Shorter Loading Codes
The New Class
New Class Set Items
6 Bosses that will have the Legendary Option

Things that will be added in the full version:

Other Legendary Mode Bosses
New Boss
New Items (Scrolls and Power-ups)
 
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