Great work on the updates! One of my fav maps on Bnet! 5/5!
Edit: OH NOES! I found more glitches :/...
- In versus mode, in the first chapter the special infected and items didnt spawn (lots of people got angry and left).
- In versus mode, once the Survivors finished the chapter and it was their turn to become the infected, the normal infected were still enemies to team 1. So basically the survivors had the normal infected helping them and the special infected had to fight the normals.
- Tank can push survivors over the cliff (and if it pushes them off the map... umm... that guy is screwed over)
- Once a survivor picked up a weopon, the weopon dissapeared and didn't respawn.
- Once a chapter is finished, the kill credits also displayed the names of the infected players (*Infected Player here* Infected Kills : 0). Shouldn't it only be the survivor's credits here?
- For some reason, one player is always the target of the name trigger. Whenever someone left, it'll always say the same person's name. For example, it'll say Creed101 has left the game 3 times, Creed101 is still in the game, and we are missing 3 players (probably the infected who didn't get to spawn and got pissed off).
Oh my with the problems. I'm setting the score to 2/5 until the glitches are fixed, but I still love this game, but the game doesn't love me back T.T
Note: Things you can change :/
- The Left 4 Dead music imports you have, did you set them to music or sound? The warcraft 3 music takes me out of the experience :/. Try clearing the music list first then set the left 4 dead songs you put in as music.
- The entry door at the beginning of the game, that should be godly in health too just like the safe rooms to prevent zombies from bursting into players while they're still in the start zone.