Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
spectacular model, especialy that tongue stand, and spell animations, as models modifier now this, always is tails,tongues and wings problematic with minor/manors deformations, but this one is in perfect condition pal
okay, please explain me why does it have to have one for each sequence?
testing have shown that not having one is the same as having "###: 1"
you can see it yourself how default blizzard models sometimes only have "###: 0" for decay bone and nothing else in geoset animation
in fact it's better to not have redundant "###: 1" because it means less strings = model takes less space
that's not to say that's it's egregious because it's only kilobytes but still
okay, please explain me why does it have to have one for each sequence?
testing have shown that not having one is the same as having "###: 1"
you can see it yourself how default blizzard models sometimes only have "###: 0" for decay bone and nothing else in geoset animation
in fact it's better to not have redundant "###: 1" because it means less strings = model takes less space
that's not to say that's it's egregious because it's only kilobytes but still
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.