• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Crash] Learning Orb of Slow

Status
Not open for further replies.
Level 23
Joined
Oct 12, 2008
Messages
1,783
You've basically explained nothing about the problem.
If you want help, you cant expect people to play a guessing game.

1) What exactly have you changed from the base ability?
2) What exactly are you using for the effect ability?
3) Why not just post the map.
 
Level 23
Joined
Oct 12, 2008
Messages
1,783
Sorry, I thought Geminate Attack description was understandable enough. ;_;

Its not about knowing what the ability is supposed to do.
Its about knowing how you have set it up, since that's the source of the problem.

Anyway, you've set the effect ability to be the same as the base ability.
So obviously its going to infinite loop and crash.
 

hdm

hdm

Level 9
Joined
Nov 19, 2011
Messages
384
Is there any way to fix that bug which you have to issue order to attack ?
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,504
So is OoS still freaking out your game?

Glad someone else is trying to recreate Germinate Attack. I can't wait to fix up "Trick Shot" for my Dwarven Marksman; let me know how this pans out. : )

hdm said:
Is there any way to fix that bug which you have to issue order to attack ?
The 'cheat' method I've used so far is to have a simple trigger; it catches when an applicable unit is attacking, and then orders them to attack the same target. Effectively just re-inforces the existing command (though arguably, if the unit were just auto-attacking something in range, it's now "forced attacking" which I suppose could be problematic... But my tests have revealed nothing of the sort).
 
Status
Not open for further replies.
Top