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Leap - DotA

Submitted by thereallywhitekid
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This is Mirana's leap spell from dota. I thought of uploading it because it's a little different from other leap/jump spells uploaded here. It's non-targeted and gives a speed boost.

Here's the code:

  • Setup
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Leap
    • Actions
      • Set Caster = (Triggering unit)
      • Set Angle = (Facing of Caster)
      • Set Horizontal_Distance = ((300.00 + (30.00 x (Real((Level of Unknown (A000) for Caster))))) / 16.00)
      • Set Vertical_Distance = (300.00 / 16.00)
      • Set Caster_FlyingHeight = 0.00
      • Unit - Add Crow Form to Caster
      • Unit - Remove Crow Form from Caster
      • Unit - Pause Caster
      • Custom script: call SetUnitPathing(udg_Caster, false)
      • Countdown Timer - Start Timer as a Repeating timer that will expire in 0.03 seconds
      • Trigger - Turn on Movement <gen>


This is the Movement code:

  • Movement
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Counter Less than or equal to 8
        • Then - Actions
          • Set Caster_FlyingHeight = ((Current flying height of Caster) + Vertical_Distance)
          • Set Caster_Loc = (Position of Caster)
          • Unit - Move Caster instantly to (Caster_Loc offset by Horizontal_Distance towards Angle degrees)
          • Custom script: call RemoveLocation(udg_Caster_Loc)
          • Animation - Change Caster flying height to Caster_FlyingHeight at (Vertical_Distance / 0.03)
          • Set Counter = (Counter + 1)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Counter Less than or equal to 16
            • Then - Actions
              • Set Caster_FlyingHeight = ((Current flying height of (Triggering unit)) - Vertical_Distance)
              • Set Caster_Loc = (Position of Caster)
              • Unit - Move Caster instantly to (Caster_Loc offset by Horizontal_Distance towards Angle degrees)
              • Animation - Change Caster flying height to Caster_FlyingHeight at (Vertical_Distance / 0.03)
              • Custom script: call RemoveLocation(udg_Caster_Loc)
              • Set Counter = (Counter + 1)
            • Else - Actions
              • Countdown Timer - Pause Timer
              • Unit - Unpause Caster
              • Custom script: call SetUnitPathing(udg_Caster, true)
              • Set Horizontal_Distance = 0.00
              • Set Caster_FlyingHeight = 0.00
              • Set Counter = 1
              • Selection - Add Caster to selection
              • Set Caster_Loc = (Position of Caster)
              • Custom script: call RemoveLocation(udg_Caster_Loc)
              • Trigger - Turn off (This trigger)


Give credit to me for the code and to DotA for the ACTUAL SPELL.
Please use Warcraft 3 version 1.24d for this just incase it doesn't work.

Keywords:
DotA, leap, jump, DotA spells, dota, dota spells, Mirana, Mirana spells, DotA leap, dota leap
Contents

Just another Warcraft III map (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long time as NeedsFix. Rejected. 14:21, 16th Jun 2010 TriggerHappy: Not MUI/MPI. And you're globally ignored.
  1. 12th Dec 2015
    IcemanBo: Too long time as NeedsFix. Rejected.

    14:21, 16th Jun 2010
    TriggerHappy:

    Not MUI/MPI.
    And you're globally ignored.
     
  2. thereallywhitekid

    thereallywhitekid

    Joined:
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  3. thereallywhitekid

    thereallywhitekid

    Joined:
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