Name | Type | is_array | initial_value |
ActualPosition | location | No | |
Angle | real | No | |
Caster | unit | No | |
Caster_FlyingHeight | real | No | |
Caster_Loc | location | No | |
CheckTimer | timer | Yes | |
Counter | integer | No | |
CurrentCamera | integer | Yes | |
Down | boolean | Yes | |
DownDown | boolean | Yes | |
Dummy_Caster | unit | No | |
Horizontal_Distance | real | No | |
Left | boolean | Yes | |
LeftDown | boolean | Yes | |
MovePosition | location | No | |
NextMoveTime | real | No | |
OrderedDistance | integer | No | |
OrderedUnit | unit | Yes | |
PlayersHero | unit | Yes | |
PointDegrees | integer | Yes | |
Reverse | boolean | Yes | |
Right | boolean | Yes | |
RightDown | boolean | Yes | |
TempPoint | location | Yes | |
Timer | timer | No | |
Up | boolean | Yes | |
UpDown | boolean | Yes | |
Vertical_Distance | real | No |
HELLO PEOPLE! This is Leap from DotA.....
In case you dont play DotA, this spell is different from any normal jump/leap spell.
This leap is a non-target leap that is casted based on the position of the caster.
Below are the instructions of how to inport the spell.
Please give credits to me if you used my triggering in your map.....
Import Difficulty: Medium
Steps to import the spell:
1. Copy the dummy and spell ability
2. Copy the buff
3. Copy the dummy unit
4. Copy the variables
5. Copy the triggers
-thereallywhitekid-