- Joined
- Oct 27, 2008
- Messages
- 1,176
I'm just going to post Triggers and i need someone to check if they leak. and to repost the trigger but fixed. When the trigger has been fixed i'll remove it from the list.
Trigger 2 CAUSES MASS LAG!
Trigger 2 CAUSES MASS LAG!
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Untitled Trigger 009
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Defeat
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Actions
- -------- Direct dmg --------
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Defeat for (Triggering unit)) Equal to (Integer A)
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Then - Actions
- Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (750.00 x (Real((Level of Defeat for (Triggering unit))))) damage of attack type Spells and damage type Normal
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- dmg per second --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Target unit of ability being cast) (Include bonuses)) Less than or equal to 100
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Then - Actions
- Unit - Add Defeat Buff to (Target unit of ability being cast)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Target unit of ability being cast) (Include bonuses)) Less than or equal to 200
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Then - Actions
- Unit - Add Defeat Buff 2 to (Target unit of ability being cast)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Target unit of ability being cast) (Include bonuses)) Less than or equal to 300
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Then - Actions
- Unit - Add Defeat Buff 3 to (Target unit of ability being cast)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Target unit of ability being cast) (Include bonuses)) Less than or equal to 400
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Then - Actions
- Unit - Add Defeat Buff 4 to (Target unit of ability being cast)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Target unit of ability being cast) (Include bonuses)) Greater than or equal to 401
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Then - Actions
- Unit - Add Defeat Buff 5 to (Target unit of ability being cast)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events
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Untitled Trigger 013
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to True Aura True
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of True Aura True for (Triggering unit)) Equal to (Integer A)
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Then - Actions
- Unit - Add True Aura to (Triggering unit)
- Unit - Set level of True Aura for (Triggering unit) to (Level of True Aura True for (Triggering unit))
- Player - Disable True Aura for (Owner of (Triggering unit))
- Wait 30.00 seconds
- Unit - Remove True Aura from (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Events
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