- Joined
- Dec 22, 2008
- Messages
- 52
Hi
I'm not often write in forum but my map laggs a bit and i think it is somthing that calls "Leaks"... i am not very good at this so i maby thought sombady could help me
I will try to learn about the leaks... sooner....
+Rep to the helper....
So is this trigger leaks?! i have try "leak cheacker" and it dosent find anything...
I'm not often write in forum but my map laggs a bit and i think it is somthing that calls "Leaks"... i am not very good at this so i maby thought sombady could help me
I will try to learn about the leaks... sooner....
+Rep to the helper....
So is this trigger leaks?! i have try "leak cheacker" and it dosent find anything...
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Start
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Shot
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- AR_Arrowsss Less than 28
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Then - Actions
- Set AR_Arrowsss = (AR_Arrowsss + 1)
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Else - Actions
- Set AR_Arrowsss = 1
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If - Conditions
- Set AR_speed = 8.00
- Set AR_Caster[AR_Arrowsss] = (Casting unit)
- Set AR_Point[AR_Arrowsss] = (Target point of ability being cast)
- Set AR_Point_Caster[AR_Arrowsss] = (Position of AR_Caster[AR_Arrowsss])
- Set AR_Angel[AR_Arrowsss] = (Angle from AR_Point_Caster[AR_Arrowsss] to AR_Point[AR_Arrowsss])
- Set AR_Angel[AR_Arrowsss] = (Angle from AR_Point_Caster[AR_Arrowsss] to AR_Point[AR_Arrowsss])
- Wait 0.20 seconds
- Unit - Create 1 Magic Ball for (Owner of AR_Caster[AR_Arrowsss]) at (AR_Point_Caster[AR_Arrowsss] offset by 40.00 towards AR_Angel[AR_Arrowsss] degrees) facing AR_Angel[AR_Arrowsss] degrees
- Set AR_Arrow[AR_Arrowsss] = (Last created unit)
- Wait 1.00 seconds
- Unit - Remove AR_Arrow[AR_Arrowsss] from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Move
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Events
- Time - Every 0.01 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 30, do (Actions)
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Loop - Actions
- Set AR_Point_Arrow[(Integer A)] = ((Position of AR_Arrow[(Integer A)]) offset by AR_speed towards AR_Angel[(Integer A)] degrees)
- Unit - Move AR_Arrow[(Integer A)] instantly to AR_Point_Arrow[(Integer A)]
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Loop - Actions
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For each (Integer A) from 1 to 30, do (Actions)
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Events