I need help fixing leaks in this spell (it gets very laggy after a while).
Im not so advanced in trigger leaks so you will probably have to explain alot.
Thanks in advance.
The Casting:
Im not so advanced in trigger leaks so you will probably have to explain alot.
Thanks in advance.
The Casting:
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Ring of Fire
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ring of Fire
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Actions
- Trigger - Turn on Ring of Fire Loop <gen>
- Set CasterRingofFire = (Casting unit)
- Wait (10.00 + (2.00 x (Real((Level of Ring of Fire for (Casting unit)))))) seconds
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For each (Integer A) from 0 to Specialffectringoffirecount, do (Actions)
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Loop - Actions
- Special Effect - Destroy RingofFireSpecialEffect[(Integer A)]
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Loop - Actions
- Set Specialffectringoffirecount = 0
- Trigger - Turn off Ring of Fire Loop <gen>
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Events
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Ring of Fire Loop
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DegreesRingofFire Greater than or equal to 350.00
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Then - Actions
- Set DegreesRingofFire = 0.00
- Unit Group - Remove all units of AlreadyHitRingofFire from AlreadyHitRingofFire
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Else - Actions
- Set DegreesRingofFire = (DegreesRingofFire + 10.00)
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If - Conditions
- Special Effect - Create a special effect at ((Position of CasterRingofFire) offset by 400.00 towards DegreesRingofFire degrees) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
- Set RingofFireSpecialEffect[Specialffectringoffirecount] = (Last created special effect)
- Set Specialffectringoffirecount = (Specialffectringoffirecount + 1)
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Unit Group - Pick every unit in (Units within 75.00 of ((Position of CasterRingofFire) offset by 400.00 towards DegreesRingofFire degrees) matching (((Matching unit) is in AlreadyHitRingofFire) Equal to False)) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to AlreadyHitRingofFire
- Unit - Cause CasterRingofFire to damage (Picked unit), dealing (15.00 x (Real((Level of Ring of Fire for CasterRingofFire)))) damage of attack type Spells and damage type Fire
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Loop - Actions
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Destructible - Pick every destructible within 75.00 of ((Position of CasterRingofFire) offset by 400.00 towards DegreesRingofFire degrees) and do (Actions)
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Loop - Actions
- Destructible - Kill (Picked destructible)
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Loop - Actions
- Unit - Cause CasterRingofFire to damage circular area after 0.00 seconds of radius 75.00 at ((Position of CasterRingofFire) offset by 400.00 towards DegreesRingofFire degrees), dealing (5.00 x (Real((Level of Ring of Fire for CasterRingofFire)))) damage of attack type Spells and damage type Fire
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events