- Joined
- Mar 20, 2008
- Messages
- 485
I create 8 dummies.. they're gone but their model is left behind.. anything wrong with my triggering?
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Special Beam Cannon
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Special Beam Cannon
- (Level of Special Beam Cannon for (Casting unit)) Equal to 1
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Actions
- Set SPC_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
- Unit - Create 1 Special Beam Cannon for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Caster[(Player number of (Owner of (Casting unit)))]) offset by 10.00 towards (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees) facing (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees
- Set SPC_Dummies = (Last created unit)
- Animation - Change SPC_Dummies flying height to 100.00 at 100.00
- Unit - Add a 1.50 second Generic expiration timer to SPC_Dummies
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 100.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 200.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 300.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 400.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 500.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 600.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 700.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
- Unit - Create 1 Special Beam Rings for (Owner of SPC_Caster[(Player number of (Owner of (Casting unit)))]) at ((Position of SPC_Dummies) offset by 800.00 towards (Facing of SPC_Dummies) degrees) facing (Facing of SPC_Dummies) degrees
- Unit Group - Add (Last created unit) to SPC_DummyGroup
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Unit Group - Pick every unit in SPC_DummyGroup and do (Actions)
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Loop - Actions
- Wait 1.50 seconds
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Unit - Add Special Beam Cannon Damage to SPC_Dummies
- Unit - Set level of Special Beam Cannon Damage for SPC_Dummies to (Level of Special Beam Cannon for SPC_Caster[(Player number of (Owner of (Casting unit)))])
- Unit - Order SPC_Dummies to Orc Tauren Chieftain - Shockwave ((Position of SPC_Caster[(Player number of (Owner of (Casting unit)))]) offset by 500.00 towards (Facing of SPC_Caster[(Player number of (Owner of (Casting unit)))]) degrees)
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Events