- Joined
- Oct 17, 2009
- Messages
- 1,579
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Throw Dagger
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Throw Dagger
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Actions
- Set Point2 = (Position of (Triggering unit))
- Set Point3 = (Target point of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Int8 Less than or equal to 1
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Then - Actions
- Set Point = ((Position of (Triggering unit)) offset by 850.00 towards (Angle from Point2 to Point3) degrees)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Int Equal to 50
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Then - Actions
- Set Int = 0
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Else - Actions
- Set Int = (Int + 1)
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If - Conditions
- Unit - Create 1 Dagger for Player 1 (Red) at Point2 facing (Facing of (Triggering unit)) degrees
- Unit - Order (Last created unit) to Move To Point
- Set Unit_Array[Int] = (Last created unit)
- Set Real2[Int] = 2.25
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Int8 Equal to 2
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Then - Actions
- Set Real = ((Angle from Point2 to Point3) - 50.00)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Int Greater than or equal to 50
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Then - Actions
- Set Int = 0
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Else - Actions
- Set Int = (Int + 1)
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If - Conditions
- Set Real = (Real + 10.00)
- Set Point = ((Position of (Triggering unit)) offset by 850.00 towards Real degrees)
- Unit - Create 1 Dagger for Player 1 (Red) at Point2 facing (Facing of (Triggering unit)) degrees
- Unit - Order (Last created unit) to Move To Point
- Set Unit_Array[Int] = (Last created unit)
- Set Real2[Int] = 2.00
- Custom script: call RemoveLocation(udg_Point)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Int8 Equal to 3
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Then - Actions
- Unit - Create 1 Dummy for Player 1 (Red) at Point3 facing (Angle from Point2 to Point3) degrees
- Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
- Unit Group - Add (Last created unit) to Unit_Group
- Unit - Add Throw Dagger to (Last created unit)
- Unit - Create 1 Portal for Player 1 (Red) at Point3 facing Default building facing degrees
- Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Custom script: call RemoveLocation(udg_Point)
- Custom script: call RemoveLocation(udg_Point2)
- Custom script: call RemoveLocation(udg_Point3)
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Events
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Throw Dagger Level 3
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Events
- Time - Every 0.25 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
- Set Point5 = (Random point in (Region centered at (Position of (Picked unit)) with size (300.00, 300.00)))
- Unit - Order (Picked unit) to Orc Tauren Chieftain - Shockwave Point5
- Custom script: call RemoveLocation(udg_Point5)
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Loop - Actions
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Events
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Dagger Hit
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
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For each (Integer Int3) from 1 to Int, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Real2[Int3] Greater than 0.00
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Then - Actions
- Set Real2[Int3] = (Real2[Int3] - 0.03)
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Unit Group - Pick every unit in (Units within 70.00 of (Position of Unit_Array[Int3])) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of Player 1 (Red)) Equal to True
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Then - Actions
- Unit - Cause Unit_Array[Int3] to damage (Picked unit), dealing (Random real number between (38.00 + ((Real((Level of Throw Dagger for Unit))) x 12.00)) and (68.00 + ((Real((Level of Throw Dagger for Unit))) x 12.00))) damage of attack type Hero and damage type Normal
- Unit Group - Remove (Picked unit) from (Last created unit group)
- Unit - Remove Unit_Array[Int3] from the game
- Set Real2[Int3] = 0.00
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Else - Actions
- Unit - Remove Unit_Array[Int3] from the game
- Set Real2[Int3] = 0.00
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer Int3) from 1 to Int, do (Actions)
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Events