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Landscape - Waterfall

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Level 5
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Oct 13, 2010
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For the Love of nature

Waterfall in the morningSpring in the evening
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Source:
- B2M pack: Almost models i picked from here
- Refuge in Ruins: Water effects came from here

Some words:
Although i tried to find the eviroment but...
_________________
Newbies always need advices
 

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Level 14
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The waterfall itself is fantastic, however the overall atmosphere could use some work. Especially considering that it's neither night, nor day to any immediately noticeable degree. Change that :p
Also, either change your rock doodads or your environment doodads, either way, they dont work together. I'd say switch out the environment though.
 
Level 22
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Quite formidable piece, especially that water like said before. Mind telling me where you have that grass model from? Looks better than most grass models i can think of^^
Cheers
 
Level 5
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I'm really happy when experienced guys like you comment for a amateur terrainer like me. Thanks :grin:

Update: add one pic

As you saw through me, these pics showed all my technologies of terrain-art now :D
Sure i need to practice more to make everything better (still satisfy, still working... )

That's seriously one of the most realistic water effects I've seen. Did you flip and flatten a cloudsphere or something?

Oops, it's not any thing else,exactly, it's the water effect! But that model made me to breath by ears to do the trig like u saw. If you were Keiji, you would realize as soon as you saw my pics.
 
Level 5
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The water in the 2nd one is weird, how does a stream disappear and appear a after a few feet?

Look at 1st pic. Have a cliff.... Yes, it's my intent
It's the cuz of the corlor change of rocks in left with the rocks in the right!
Just kidding :xxd:
I tried all the time of day in WE to emphasise the shadow of the cliff and the stream. So i did NOT successful. hix
 
Level 36
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If you were Keiji, you would realize as soon as you saw my pics.


This is where I do not point out exactly how long it took me to notice the technique. >.>

And on a unrelated note to not pointing out things, I will continue onward by doing the exact contradiction to the aforementioned action. Or other-wisely written: Do point out things.

I can honestly admit that I am not as impressed as my fellow brothers-in-terrain with the water effect provided in these terrains, the first one I will grant looks at best decent, whereas the second one simply gives me the feeling of there not really being any water at all. I would like to see a similar effect in the second terrain, water-wise, as with the first one. Mostly that means just fill in the overly transparent sections of the river.
As to the doodad usage, it seems you are either not too familiar with the difference between high res doodads and low res doodads, or you simply can't make up your mind about which ones to use, or both.

Mostly what I am referring to is the horrendous looking Blizzard non-imported stones, if it were me I would remove them in favor for better looking ones, such of which I personally prefer either Steinlord or Felsen.

Your natural aspects of the terrain, such as doodad placement and natural environment seems to be good enough, and I can't say I have anything in particular to point out there, lest I become extraordinarily nitpicking. Though I do want to take a note of the fog work in the first terrain, and the perspective in both. Fog in the first terrain is close to non-existent, and as far as I'm concerned fog is a major factor for any terrain, to make it really shine and look good. And my second pointer for perspective rather float over in this first pointer, as I would recommend for future terrain references that you have a broader perspective, namely that you zoom out the camera more and get a larger gathering of landmass crammed into the screenshot. And the way this correlates with the prior statement is that fog becomes even more of a necessity when you have broader and larger terrains to work with, having several layers of mountains in the background and making the fog seem like the environments slowly fades away on the horizon until it becomes one with the sky, in a manner of speaking.

Those are my opinions, I hope they may be of some assistance :)

Oh and do refrain from double-posting, if you may.
 
isnt the transparent water just the shoreline water effect

you need to add a fog for definite sure and maybe change the sky once you've done that because most skies are difficult to work with once fog is added apart from foggy sky (har har har, fog + foggy eh)
i'm sure that keiji can vouch for this in strength because he didn't learn how to add environmental wc3 fog until his second or third year of terraining, before that he'd always just used glow doodads. i still remember my amazement at this discovery through frost. woahwhahahahahahhahh

good start though, for sure
 
Level 36
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i'm sure that keiji can vouch for this in strength because he didn't learn how to add environmental wc3 fog until his second or third year of terraining, before that he'd always just used glow doodads. i still remember my amazement at this discovery through frost. woahwhahahahahahhahh

Not entirely correct, I didn't notice the fact that you can "tint" the fog yourself with custom values before a year or so into terraining, do not twist the facts bitch.
 
Not entirely correct, I didn't notice the fact that you can "tint" the fog yourself with custom values before a year or so into terraining, do not twist the facts bitch.

Irony.

You should work more on the background of your terrains, add more depth to it. Trees can help a lot, specially in the second picture cause it looks empty. I also find some models such as grass to be very eye-catching, tint them down.
 
Level 5
Joined
Oct 13, 2010
Messages
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As to the doodad usage, it seems you are either not too familiar with the difference between high res doodads and low res doodads, or you simply can't make up your mind about which ones to use, or both.

Those are my opinions, I hope they may be of some assistance :).
Of cause, they are :) I knew "Felsen" but i dont know "Steinlord". Not bother you if show me where i can find it?
Yes, i am NOT familiar with both of them (high res and low res)

that huge wall of text, i doubt you are gonna read this
Sure, i read all replies cuz this is my topic :))

you need to add a fog for definite sure and maybe change the sky once you've done that because most skies are difficult to work with once fog is added apart from foggy sky (har har har, fog + foggy eh)

good start though, for sure
the fact is i used Lord (Summer) Sky and i must admit this is not my first terrain art :xxd: The first one has the same subject but i only used w3c doodads in that.

You should work more on the background of your terrains, add more depth to it. Trees can help a lot, specially in the second picture cause it looks empty. I also find some models such as grass to be very eye-catching, tint them down.
I'm still collecting more natural models to choose the suitable ones. Hope everyone can help me

Ah, finally my chain have been broken.
Now I will give you a review of 2.25/5 due to lack of detail, contrast issues, model variety & gradient, stretching and sky.

If by any chance you'd like to have a -better- examble of what I mean to be improved, I
will try to forge a picture in MSPaint, yes, oh yes, you heard me right.
wow, it's really a high score! Thanks, how nice you are.
Although, i have started terraining but i used to visit here to "taste" your work for a long time ago (about half of year)
So I guest i know what is good, only dun know how to make that.
Summary: lack experiences :(
 
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