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Lacerate, Melee FX

Submitted by Veronnis
This bundle is marked as approved. It works and satisfies the submission rules.
Lascerate was made for use in my RPG that I'm making. I think it adds some nice flair to an otherwise simple attack. The birth animation is a ribbon-streaked orange-red color with some blood. Followed by periodic bleeding in the stand animation. Both of which are visible in the image, granted he has a few stacks of the periodic bleed on him. I think I tested this well enough to consider it a worthwhile upload, but it still may receive some updates and is welcome to anything someone notices as a flaw.

NOTE: This attachment is primarily intended for use on a units Chest.

I'm trying to get a little more involved in the community, but am being cautious about it since I'm fairly new to everything that's not map making and only have the Magos editor. But hopefully I can get some worthwhile resources to you guys!

Other: You may use and edit this model without my permission. Credits are cool but not necessary.

Updates:
12/17/17: Added Sound Effect to Model, collision sphere and a bone.
12/18/17: Also applied a soundless model to the bundle.
12/24/17: Added a one-shot effect where lacerate occurs on death instead.
Contents

Lascerate, Melee FX (Model)

Lascerate Soundless (Model)

Lacerate, One-shot death (Model)

Reviews
General Frank
A nice custom combat model effect. Works in-game and performs quite well. Good job.
  1. Hazop

    Hazop

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    Nice Attachment to make it look like someone is bleeding
     
  2. Kyrbi0

    Kyrbi0

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    This looks very interesting. Will have to check it out.

    Bring it on!
     
  3. General Frank

    General Frank

    3D Modeling Moderator

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    Please add a proper bone, a proper collision shape and some sound effects to the models.
     
  4. Veronnis

    Veronnis

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    This model previously did have a bone, but it had prevented the model from moving, could you advise me how to fix this? The sound effect I can go add, but do particle FX need collison shapes?
     
  5. General Frank

    General Frank

    3D Modeling Moderator

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    Just add a blank bone to the helper and move the particles accordingly onto it.
    Well, collision shapes would be nice, but are not that important for an effect. I though that mapper might need it for a cinematic so they can select it more easily.
     
  6. Veronnis

    Veronnis

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    Bone added.
     
  7. Hazop

    Hazop

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    How do I use this? I want this effect to happen when for ex: Halaberdier Stabs a Chaos Marauder

    Also can u make a version with no sound?
     
    Last edited: Dec 17, 2017
  8. Veronnis

    Veronnis

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    Of Course Hazop, my original had no sound. I'll upload a soundless version to the site tomorrow.

    To use the effect its really easy, the effect is intended to be placed on the victim. So when the manuever is cast, set the Special Effect Target to Lascerate.mdx, then set the attachment to chest and attachment points to 1. If you want to add a buff so the unit continues to bleed make an ability with a buff that uses the special effect Lascerate.
     
  9. General Frank

    General Frank

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    You can have both - a version with a sound one without. Just add it when updating this model.
     
  10. Hazop

    Hazop

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    Art - Special? and on the unit? or Attachment?
    also by this ex: Halaberdier Stabs a Chaos Marauder I mean attacked not ability
     
  11. General Frank

    General Frank

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    A nice custom combat model effect. Works in-game and performs quite well.
    Good job.
     
  12. Veronnis

    Veronnis

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    • For Hazop
      • Events
        • Unit - A unit Is attacked
      • Conditions
        • (Unit-type of (Attacked unit)) Equal to Fel Orc Raider
        • (Unit-type of (Attacking unit)) Equal to Swordsman
      • Actions
        • Special Effect - Create a special effect attached to the chest of (Attacked unit) using Lascerate.mdx
        • Special Effect - Destroy (Last created special effect)
        • -------- You may ask: Why destroy the special effect? This will remove it from the game after playing its animation, causing your game to use less of your computer resources, which since a halberdier may make many attacks would be important. --------


    Here you go bud! Just substitute the units I used in the trigger with your own.
     
  13. Hazop

    Hazop

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    Oh god! Thanks you so much!

    I just realized you need attacking unit as well... RIP

    (Edit) Veronnis in my map go to "Blood And Gore!" in the triggers, it dosent seem to appear..
     

    Attached Files:

    Last edited: Dec 19, 2017
  14. Veronnis

    Veronnis

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    Hey Hazop, it appears I have made a mistake. I had told you to destroy the special effect, but this one has an invisible death animation meaning it makes it not work. Try again, but without the destroy special effect part. Obviously you will need to destroy the special effects. But skip that for the moment and see if it pops up. If it does that's great, let me know and I'll make you a personal version that will work when you destroy it.
     
  15. Hazop

    Hazop

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    Yeah it works but sadly I have to do this process for every unit. thanks :D
     
  16. Veronnis

    Veronnis

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    Not Neccesarily. If you want your Halberdier to make the effect regardless of which unit it attacks then merely remove the condition for which unit the enemy needs to be.
     
  17. Kyrbi0

    Kyrbi0

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    By the way it's "Lacerate"
     
  18. Veronnis

    Veronnis

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    Hmm. Would you look at that.
     
  19. sankentyosu

    sankentyosu

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    Could you add a third option which works when you destroy the effect instantly please?