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Kunkka Spell Pack v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Kunkka hero from DotA.

Torrent. Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

Tidebringer. Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.

X Marks the Spot. In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Ghost Ship. The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Credits:

• JetFangInferno - Water Hands model.
• Blizzard - Standard models.
• Nikikin - X Mark model.

This hero is MUI in all instances.
You can find the info about how the spell was done in its triggers' comments.
Contents

Kunkka (Map)

Reviews
11:06, 14th Nov 2015 BPower: Set to rejected due to no update in years. 16:48, 9th Jun 2010 TriggerHappy: Group usage is horrible, either recycle or use a global one. Same thing with timers. Preplaced units...?

Moderator

M

Moderator

11:06, 14th Nov 2015
BPower: Set to rejected due to no update in years.

16:48, 9th Jun 2010
TriggerHappy:

Group usage is horrible, either recycle or use a global one. Same thing with timers.
Preplaced units...?
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
  • Hashtable Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hashtable - Create a hashtable
      • Set Hashtable = (Last created hashtable)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
I'm just curious as does this work with multiple units? Do I have to do like this with every unit? If the unit isnt preloaded?

In ghost ship, why is the neutral passive dummy doing the damage? Isnt it supposed to be the caster?

else I liked this very much, not bad made but neither original.
 
  • Hashtable Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hashtable - Create a hashtable
      • Set Hashtable = (Last created hashtable)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0000 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0003 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0005 <gen> Takes damage)
      • Trigger - Add to Tidebringer Damage <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
      • Trigger - Add to Ghost Ship Rum Wears Off <gen> the event (Unit - Murloc Tiderunner 0004 <gen> Takes damage)
I'm just curious as does this work with multiple units? Do I have to do like this with every unit? If the unit isnt preloaded?

Yes)
 
Level 7
Joined
Jun 14, 2009
Messages
235
Hmm, i always get a Tidebringer proc on ever hit, and X marks the spot simply isnt usuable. Also the ghost ship bug.
 
Level 5
Joined
Nov 14, 2009
Messages
191
Test map is not good, too small and less enemies.

Torrent doesn't slow the target.

Tidebringer has no cooldown. You get permanent cleave attack with water effects instead.

X Marks the Spot can't be casted because you didn't add enemy hero in the map.

Ghost Ship bugs, it reappears after crashing. Enemies also get movementspeed bonus.

Seriously, did you even test the spells by yourself before uploading this stuff or just casting the spell to take screenshot.
 
Last edited:
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