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Kultiras Buildings

Description:
Just some buildings for the Island Nation of Kultiras.

Note/s:
  • Configure the Projectile Launch Z of the Towers in accordance to your preference.
  • The Polygons and size of the Townhall/Keep/Castle has increased due to the added details in its design.
Updates:
  • Tried to follow the recommendations to fix some issues
  • Removed extra geoset extents and free vertices
  • Removed unused textures, materials and global sequences
  • Fixed negative extents in some sequences
  • Added missing tracks in some of the particles
  • Added birth animation to shipyard
  • Fixed most sequences and/ or animations
  • Added missing attachment: "Origin" in some of the models
  • Fixed the blade of the Lumber Mill, it will no longer rotate during the Stand animation.
  • Fixed the omni light of the Altar
  • Replaced the Towers, Townhall, Barracks, Blacksmith and Arcane Sanctum with new models.
  • Added new details to most models
  • Change the camera angles for the portraits
  • Minor Texture pathing fixes
  • Replaced all icons
  • Changed and fixed Shipyard's portrait/ camera
  • Recalculated extent of the Trade house
OldNew
  • Added Chapel with Icons
  • Edited/ changed the banner of the barracks

Supplemental pack:
Kultiras Structures and Doodads



"All models passed the sanity check!"

These models takes time and effort to make. And due to current state of the global economy we found ourselves in different hard circumstances. Anyhow your comments and suggestions are very much appreciated. Please consider supporting me via the links below :

Ko-Fi: Buy bakr_kev a Coffee. ko-fi.com/bakr_kev
PayPal: PayPal.Me/bakrKev12

:peasant-thumbs-up: :peasant-thumbs-up: :peasant-thumbs-up:
Previews
Contents

Altar (Model)

Altar (Icon)

Arcane of Sanctum (Model)

Arcane of Sanctum (Icon)

Aviary (Icon)

Aviary (Model)

Barracks (Icon)

Barracks (Model)

Blacksmith (Icon)

Blacksmith (Model)

Chapel (Model)

Chapel (Icon)

House (Model)

House (Icon)

Lumbermill (Model)

Lumbermill (Icon)

Shipyard (Model)

Shipyard (Icon)

Tower (Model)

Tower Arcane (Icon)

Tower Cannon (Icon)

Tower Guard (Icon)

Tower Scout (Icon)

Town Hall (Model)

Town Hall (Icon)

Townhall - Castle (Icon)

Townhall - Keep (Icon)

Trade House (Icon)

Trade House (Model)

Workshop (Icon)

Workshop (Model)

Reviews
loktar
Since this is a large bundle, I'm gonna start by just listing stuff Sanity Tester reports. There may be more feedback later. Please check your models with the sanity test and fix these issues: -Remove unused textures -Fix multiple tracks in the same...
ILH
ILH
Please add a Birth animation for the shipyard and fix the arcane effect that appears in every animation for the Tower.
General Frank
Extremely well made building pack. A bit on the high-poly side, but very good looking and excellent in execution. Great job!
Level 41
Joined
Feb 11, 2020
Messages
162
I think that altar is good as it is. What needs work is arcane sanctum because it doesn't feel kul-tiran at all.
Kul-tirans are connected with the sea, their tidesages worship enigmatic Tidemother and wield hydromantic powers. This should be reflected in the sanctum's design.
You can try to have inspiration in Stormsong Monastery of Boralus - a square with a fountang, I guess, a spire-like building with a tentacle on it and, maybe, some enchanted stones like these.
The same thing is about arcane tower - maybe it's better to replace it with some kind of hydro-tower?
thanks for the suggestion but I guess it will take a while before I edit this pack again. But for reference it was inspired by WOW but I actually wanted it to still reflect the wc3 vibe.. but I'll take note of it for future use. thanks!
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,502
So much effort has gone into this amazing set of structures! IMO this beauty deserves the highest score once you're done fixing the issues :thumbs_up:
I know that it is not too polite to point out the flaws, but I do not intend to somehow criticize your creations. Instead I write this so that in the future it will be much easier to keep track of all the corrections, just like a modeler for a modeler, because I know how painful it may be to repair things over and over, and also because the pack is too awesome to let it stay unfinished 😵

Lumbermill: Stand anim - the saw is spinning, should be?
Aviary: Stand Work anim - you might want to have the blue glow always face the camera, I mean billboarded bones?
Barracks: Stand Work anim - the doors get completely slammed 😤 but a new door appears behind them instead 😀
House: just wanted to say it looks perfect! 😍
Shipyard: Stand Work anim - should the glow rotate too?
Altar: the glow has a strange wrap 🧐
Tower: I guess you know about the particle issues, just wanted to say that the team color stripe changes its colors or material type 😞
Townhall: isn't the bell moving too fast? By the way, it might be a very little thing but the shutters on the windows of the tower (the 2nd tier and 3rd) are not simmetric and that's why some of them look like doors.

My stupid and insolent ideas:
Eggs in hay in the small birdhouses may also support the idea of the Aviary, Blizz know a lot about their own Aviary 😀
Maybe make the anchors bigger (since they play a role of an identification mark for the race) and give them another texture, like something rusty, or from more shiny metal to let it be more noticable over the grey walls 🤏 They can also be put on the facades of the other buildings as there's enough suitable space for it, just like spicing up your dish, good idea?
I don't know why you hide/caveat this so much; this is exactly why public resource forums exist. Modelers should appreciate the kind of constructive critique (different from criticism) that you are giving.
 
Level 41
Joined
Feb 11, 2020
Messages
162
So much effort has gone into this amazing set of structures! IMO this beauty deserves the highest score once you're done fixing the issues :thumbs_up:
I know that it is not too polite to point out the flaws, but I do not intend to somehow criticize your creations. Instead I write this so that in the future it will be much easier to keep track of all the corrections, just like a modeler for a modeler, because I know how painful it may be to repair things over and over, and also because the pack is too awesome to let it stay unfinished 😵

Lumbermill: Stand anim - the saw is spinning, should be?
Aviary: Stand Work anim - you might want to have the blue glow always face the camera, I mean billboarded bones?
Barracks: Stand Work anim - the doors get completely slammed 😤 but a new door appears behind them instead 😀
House: just wanted to say it looks perfect! 😍
Shipyard: Stand Work anim - should the glow rotate too?
Altar: the glow has a strange wrap 🧐
Tower: I guess you know about the particle issues, just wanted to say that the team color stripe changes its colors or material type 😞
Townhall: isn't the bell moving too fast? By the way, it might be a very little thing but the shutters on the windows of the tower (the 2nd tier and 3rd) are not simmetric and that's why some of them look like doors.

My stupid and insolent ideas:
Eggs in hay in the small birdhouses may also support the idea of the Aviary, Blizz know a lot about their own Aviary 😀
Maybe make the anchors bigger (since they play a role of an identification mark for the race) and give them another texture, like something rusty, or from more shiny metal to let it be more noticable over the grey walls 🤏 They can also be put on the facades of the other buildings as there's enough suitable space for it, just like spicing up your dish, good idea?
Lumbermill - the stand anim issue is already fixed in the newest update
Aviary - i'll be working on this one soon
Barracks - the first door is actually a gate bellow the battlements the second door is the entrance to the main structure.
Shipyard - uhmm I actually just wanted it to glow and not rotate
Altar - i'll check it
Tower - I guess it was fixed in the newest update but if it still have some issues please let me know
Townhall - with regards to the bell I guess I'm fine with it moving fast to force the peasants to work faster lol
- window shutters to be updated

additional note for the Aviary I guess I will not be adding more geosets to the model since I am now working on reducing their polygons. I'll try to reposition the glow in future updates.
the anchors are originally wooden and large and placed on the roof of the structures during the early stages of making them but I decided to remove them since I don't want them to be overflowing with details and look as simple as possible to reduce the fantasy vibe.

thanks again though watch out for future updates!
 
Shipyard - uhmm I actually just wanted it to glow and not rotate
Yea, I mean, when you press DEL in game, the glow will become flat meanwhile standard buidings' glow will be facing the camera 🙂
Glow.gif

Tower - I guess it was fixed in the newest update but if it still have some issues please let me know
In some of the animations:
TowerColorStripe.gif

the anchors are originally wooden and large and placed on the roof of the structures during the early stages of making them but I decided to remove them since I don't want them to be overflowing with details and look as simple as possible to reduce the fantasy vibe.
Gotcha. I meant that these are not seen from above since custom maps are played with even bigger game camera distance:
TowerAnchor.gif

It's not a secret that Bliz uses a stylistic technique when changing details to transfer lore stuff from WoW by making that stuff look more simple, and I think it's a good idea since the games are different. You also strive to reflect your ideas in WC3 vibe you mentioned above. Thus, if you change your mind and decide to leave anchors as a main banner of the race and save polygons, I guess you can take and use only 1 single anchor as the racial sign, delete more chain links and cut off unseen layer on the back part of the anchor. Or even make a 2D model, as there plenty of 2D details over the classic buildings players are used to seeing.
I believe that if you add more sea-theme stylization on the facades, the set will become even more unique and Kultiras 👍
 
Last edited:
Level 7
Joined
Nov 21, 2013
Messages
114
Love the update! I actually prefer the older Arcane Sanctum though as it feels more unique to the elven-esque vanilla one. Perhaps the temple of the damned would be a better building base to work from to better resemble the sanctums seen in WoW. Nitpicks aside I am loving all the updates otherwise!
 
Level 27
Joined
Mar 1, 2017
Messages
115
Great pack where several buildings have their own unique outline, making them easy to recognize on a glimpse.
Was looking at the barracks and I love the anchors above the entrance but think they perhaps could have something behind to make it pop a bit more.
Otherwise, it's quite easy to miss as it is now.
The altars in WC3 are usually based around the same idea with a statue of an entity with two archs on the sides. Perhaps a lowpoly model of a captain with a different hat from Proudmoore using the Mountain King Avatar texture could work? Just an idea though.
 
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