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Koeky's showcase

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Hello, well this is my showcase with a few screenshots a have taken new screenshots will soon be added

please comment
Dawn copy.jpg misty copy.jpg View from Lighthouse copy.jpg Waterfall copy.jpg

an old map i just found please comment it
Koeky1.jpg Koeky2.jpg Koeky3.jpg

Something new I made.(third one is how the fourth one should look like)
koeky4.jpg koeky5.jpg
lookingglassfalls_web.jpg koeky6.jpg
 
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they are psd. i cant upload them on photobucket :S
is there any way how i can chance them?
 
Try update to 2.24, it should solve your triggering bugs.

i think i know what's wrong i was kinda using WEU think it kinda changed something there.
and i always have the newest version of wc3.

ps. aren't we going a bit of topic :P
 
sry it's not playable. tryed to do it first but it was to much work.
 
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These are not awful for first time terrains, there is, however, much to work on.

Firstly and most important, you should know and think that there is ALWAYS a nice transaction between fog and sky; they should always blend with each other. (Ex: Blue sky goes with blue fog.) The "Fogged Sky" box is a great tool in the start for such transactions. Camera angle isnt too good either, you should keep your camera up in the air and away from the tiles, remember, they were never meant to be looked at a close distance and thus looks not too good from a close view.

Then there is the doodads and so forth, best advice I can, and will, give for now is that you look at real life pictures of forests and other natural habitants that you want to create, and then try to recreate those pictures to the best of your ability, and always think about what looks good and what looks bad ;)
 
new screenshot! :P
on Keiji's advice it tried to created something in real life
hope you like it
 
Now thats an improvement, now would be the time to start focusing on details and important stuff.

You should by now start to think about what you personally think looks good. Or at least, what you SHOULD think looks good. Spamming the same tree model at the same size (mostly) in the background seems natural and appealing to you? No? Now start focusing on variety, there is never a forest with only one type of tree, and if there is, then they will be in all sorts of sizes from spall sprouts to large overgrown near death bunks, always have like 2-3 different tree models, or any model for that case, to use.

Variety is something that makes a terrain look good, and using the same kind of doodad over and over again besides one another will look "spammy."

Now, when it comes to doodad placement and camera angle you seem to be quite good now, only thing is that you can use more doodads in some of your terrains, leaving large open empty spots of only tiles doesnt look all too good.

When it comes to background you have something to work on, I can see in your desert terrain that you already know how to use and enable the fog, and you should use it even more. In most cases these settings will be useful:

Z Start: 0
Z End: 4000

And from there and henceforth you can experiment yourself, if you want the fog to be thicker you make the "4000" a smaller number, and if you want it to be thinner then you make it a larger number.

The horizon should never clash with the sky to make that "end of the world" feel, you should use the fog to make the background seem like it is smoothly fading into the distant, dont be afraid of making several layers of mountains in the back of each other to prove this point :)

Now, thats something to work on, hope it was to some help.
 
that sure is some help :P
thanks :) im going to work on a new terrain while I still have the insperision :P
also i didn't know how to do it always ask my brother for help with triggers :)
 
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