- Joined
- May 13, 2023
- Messages
- 76
I have an unmodified Kodo Beast.
In Object Editor module, I gave it the Unit Inventory (Orc) ability (modified to allow usage of items and not allowing to drip them on death).
On map initialization, I set the corresponding upgrade level to 1.
I expect the inventory for Kodo Beast to have 2 slots, like any other unit (like Grunt).
In reality, it has 4 inventory slots shown (I have not tested if they function properly yet).
Is this just a visual issue, or the Devour + Devour Cargo abilities have some effect on inventory display?
In Object Editor module, I gave it the Unit Inventory (Orc) ability (modified to allow usage of items and not allowing to drip them on death).
On map initialization, I set the corresponding upgrade level to 1.
I expect the inventory for Kodo Beast to have 2 slots, like any other unit (like Grunt).
In reality, it has 4 inventory slots shown (I have not tested if they function properly yet).
Is this just a visual issue, or the Devour + Devour Cargo abilities have some effect on inventory display?