Hey Guys!
I created a cooperative puzzle hack n slay game. Yes, it will be as awesome as it sounds
But well, to my problem: I use NPC-Units using "Devour"-Ability (Kodo Beast based). The only things changed are the possible Targets of the Ability, so it can be Cast on Heroes, and the Unit Model got changed.
When one of the Heroes got devoured and the devouring unit got slayn, _sometimes_ the unit does not appear again. When clicked on Portrait, where it is still alive, it says something like "invalid target".
Did i do something wrong? Random bug? Known Issue? Any Workarounds?
Theres the Trigger, dont think theres something wrong with it:
I created a cooperative puzzle hack n slay game. Yes, it will be as awesome as it sounds
But well, to my problem: I use NPC-Units using "Devour"-Ability (Kodo Beast based). The only things changed are the possible Targets of the Ability, so it can be Cast on Heroes, and the Unit Model got changed.
When one of the Heroes got devoured and the devouring unit got slayn, _sometimes_ the unit does not appear again. When clicked on Portrait, where it is still alive, it says something like "invalid target".
Did i do something wrong? Random bug? Known Issue? Any Workarounds?
Theres the Trigger, dont think theres something wrong with it:
-
Devour
-
Ereignisse
- Einheit - A unit comes within 256.00 of [Unit] <gen>
- Bedingungen
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Aktionen
- Einheit - Order [Unit] 0041 <gen> to Orc-Kodo-Beast - 'Devour' (Triggering unit)
-
Ereignisse