Knights' Temple

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Started a new project yesterday and I noticed making the terrain was a lot of fun and turned out pretty good. But "good" is not enough, what can I do to improve it even more? Thanks.

PS: Sorry for having a doodad selected on the screenshots, lol.


Night.jpg




Morning.jpg

 
Quite Good, I like the idea with the temple.
The night-picture definetly need a few more light sources.
In both pictures the wooden door looks a bit awkward, as if it is too big or in an incorrect angle.
Also irritating is the tree growing on stone, it use another tile there.
And you could add some Fishes, Birds and maybe a bit more grass and/or plants.
Add the fog indivdually (in the Utm) and do not use the region based fog.
Would love to see an updated version of it...
 
Quite Good, I like the idea with the temple.
The night-picture definetly need a few more light sources.
In both pictures the wooden door looks a bit awkward, as if it is too big or in an incorrect angle.
Also irritating is the tree growing on stone, it use another tile there.
And you could add some Fishes, Birds and maybe a bit more grass and/or plants.
Add the fog indivdually (in the Utm) and do not use the region based fog.
Would love to see an updated version of it...

Damn, noticed I didn't get the light sources into the pics, theres actually a lot of em :(

I'll try add more vegetation, thanks!

btw, i don't use Utm, do you know where I can find the fog model or what is its name in the map?
 
Quite Good, I like the idea with the temple.
The night-picture definetly need a few more light sources.
[...]
Also irritating is the tree growing on stone, it use another tile there.
And you could add some Fishes, Birds and maybe a bit more grass and/or plants.
[...]
Would love to see an updated version of it...


I agree.

In my opinion there is missing something on the left side, there's only water and it appears a bit empty.
 
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