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Kirin Tor v1.02

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318372-b687d787e25672a34394b4adc3635549.png




Map Info:
First alternate melee in my series of maps involving lore races/factions from the Warcraft universe. Now completely revamped from the ground up.

Kirin Tor, the most enlightened of the seven human kingdoms, is among the few that wield immense mastery over magic and the arcane arts. This faction has long been a foundation for some of the most powerful mages, earning a reputation as a bastion of knowledge and study. From their wisdom, the mages craft devastating spells capable of annihilating entire armies. When rallied, the casters can draw upon their mana reserves to save countless lives and repel any enemy threatening their cherished libraries and magical sanctuaries.



Features:

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How to Play:
TO PLAY AS THE KIRIN TOR, CHOOSE HUMAN AT 90% HANDICAP WHEN CHOOSING YOUR RACE. SAME FOR AI.





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Screenshots/Info:
318370-4eae841cbbbc3c202f46eb3ceeb5846c.png
318371-4908c26b8fb4fce0e4ebbe9ab8c0db13.png



Legacy version: Dalaran v2.5.1

Change Log/Credits:



First release. Firstly called Dalaran. April 15, 2013.



Added:
- Small Changes



Added:
- Unit Balance
- Triggers fixes



Added:
- Increased the train time and cost of Soldiers
- Gave the Craftsperson a new ability and change Abolish Magic to Expel Magic.
- Changed up Battlemage's Vitalize and Mana Block abilities.
- Water Elementals deal Piercing damage now.
- Pyromancers are now semi-spellcaster: they cast spells but act as ranged infantry.
- Changed up the Heal ability.
- Now a dialoge box gives a choice to play as the race or not.
- A lot of tooltip fixes.
- Small error Fixes.



Added:
- ALL buildings are using new models
- New names for some buildings
- Most units have been revamped
- "Battlemage" has been replaced with a "Charmer"
- "Battlemage" name is used for the old "Soldier" instead.
- Whole new tier 1 ranged unit: Charmer
- Battlemage (old Soldier) and Chaplains have a new icon
- Removed Craftsperson "Foresight"
- The main building now uses a far more potent "Foresight"
- "Spell General" now "Spell Officer"
- Craftperson, Battlemage, and Spell Officer have a new model.
- "Battlemage" "Mana Shield " changes.
- Chaplain's "Heal" is now slightly different in use.
- Chaplain's "Healing Wave" replaced with "Restoration Surge"
- Geomancer's "Roots" replaced with "Corrosion"
- Geomancer's "Nature's Fury" replaced with "Summon Wood Elemental"
- Pyromancer changed lighting on the model
- Pyromancer replaced "Immolation" with "Singe"
- Pyromancer replaced "Summon Fire Elemental" with "Fury of the Flame"
- War Wagon changed stats, new abilities (Absorb Mana, Fusion, and Destruction Magic), and revised tooltip.
- New flying unit: Aether Elemental
- Kirin Tor removed "Frost Bolt" and tooltip fixes.
- Removed the Magical Binding upgrades from the main buildings
- Generators have "Magical Binding" now that is essential for providing Armor for buildings.
- Tooltip fixes for Arcane Guild
- Research Center now has "Improved Mana Binding" upgrades
- Kirin Tor now use Iron Enchanted Swords upgrade; Improved Magic removed
- Mystic of Elements tooltip fixes
- Observatory "Health Empowerment" has been removed; tooltip fixes.
- Boutique tooltip fixes
- Spell Officer all abilities tooltip fixes
- Replaced "Concentration of Mana" with "Temporal Shield"
- "Magic block" now increases attack speed.
- Lowered "Feedback" stats
- Archmage "Crystal Elemental" replaced with "Hydrosphere"
- Wizard "Sky of Mana" replaced with "Disruption"
- Heamomancer ult replaced.
- Many new upgrade and abilities icons
- Etc.



Added:
- HUGE revamp



v1.0
Complete overhaul from scratch

v1.01
- Improved Council of the Mages
- Improved AI
- Changed tooltip color
- Adjusted building prices
- Replaced Academy Model and icon
- Increased Generator effect size and shows cooldown now.
- Small balance changes.
- small tooltip changes.

v1.02
- Fixed a fatal error that might have caused crashes.




Credits:

Ujimasa Hojo
Sellenisko
Hawkwing
dickxunder
67chrome
FrIkY
GooS
assasin_lord
SinisterX
Totoro
Salmon
AnemicRoyalty
ReplikanT
Edge45
Zucth
Vinz
Bakr
Manastorm
Winter
doom_sheep
Kitabatake
CeDiL
Grey Knight
Khazmo
Mc !
Sarsaparilla
Tauer
chr2
MN Lahmar
stan0003
General Frank
Ezikeith
Spellbound
Hate
Dragos

(If I missed any, let me know.)




Previews
Contents

Kirin Tor v1.02 (Map)

Reviews
23:50, 28th Apr 2013 Orcnet: another wondrous addition of altered melee map, I like it and nice theme good map then approved (:
Level 13
Joined
Feb 3, 2019
Messages
814
My favorite of all your races. Very unique, original and interesting.

Sadly the newest patch broke it. Summoning elementals from either the building or spellcasters breaks the game more often than not.

Things you can also change if you ever update the map again:
-Rename map/race from "Dalaran" to "Kirin Tor"
-Add an UI
-Add a fire elemental
-I like that it has both humans and elves, but imo there a little too many elves. Change the channeler and the pyromancer or arcanist to human, or "humanize" them(remove ears and change the faces). Dalaran is predominately a human city.

P.S I copy/pasted this comment to the other Dalaran map to be able to rate it.
 
Level 48
Joined
Jul 29, 2008
Messages
9,839
Fire Elementals? Really more of a Warlock/Blood Mage/Orc Shaman thing, doncha think? The Mages of the Kirin Tor/Dalaran are really typified by a focus on the element of Water/Ice (hence the standard Archmage having both "Summon Water Elemental" & "Blizzard", patterned after the Warcraft 2 "Mage" & the Warcraft 1 "Conjurer").

Also, I'd argue that Dalaran is pretty thick with Elves (being a naturally-magical race & the ones who originally taught Humans arcane magic after all). I haven't played WoW or gotten too deep into the Lore in a while, but I'd imagine it's at least 60/40 favoring Elves. Maybe 70/30 at most...
 
Level 13
Joined
Feb 3, 2019
Messages
814
Fire Elementals? Really more of a Warlock/Blood Mage/Orc Shaman thing, doncha think? The Mages of the Kirin Tor/Dalaran are really typified by a focus on the element of Water/Ice (hence the standard Archmage having both "Summon Water Elemental" & "Blizzard", patterned after the Warcraft 2 "Mage" & the Warcraft 1 "Conjurer").

Also, I'd argue that Dalaran is pretty thick with Elves (being a naturally-magical race & the ones who originally taught Humans arcane magic after all). I haven't played WoW or gotten too deep into the Lore in a while, but I'd imagine it's at least 60/40 favoring Elves. Maybe 70/30 at most...
Actually the mages of the Kirin Tor use fire as much as Water/Ice. In WoW there is a whole mage specialization called Fire Mage that focuses on fire magic. In WC2 a mage unit has as much fire spells as water/ice. They don't use it in WC3 for aesthetic reasons and because Jaina is a Frost mage(another spec). Blood Mages are mages of Dalaran/Kirin Tor. Summoning elementals is 100% mage thing. Shamans don't do it that way, they worship the elements, and the elements they summon fight with them on their own free will, for a short amount of time, they don't enslave the elements with magic. Warlocks don't do elements, only demons and voidwalkers.
Dalaran was/is one of the seven human kingdoms for a reason(though it is actually a city-state). Humans form a large majority(think I heard somewhere 65% humans, 30% elves(15% high elves, 15% blood elves) and 5% the rest(goblins mostly)). All the former official rulers of Dalaran Antonidas, Jaina, Rhonin, Khadgar are humans. Most known members of the ruling council of 6 were humans there were only few elves(there were as many dragons as the elves in the council). Right know there are 5 humans and 1 dragon in the council. Elves are xenophobic, don't like leaving Quel'thalas and living in a multi racial city. And after WC3 there aren't that many elves left. Humans are the most numerous race, like 20 times more numerous.
 
Level 48
Joined
Jul 29, 2008
Messages
9,839
I don't really have much to do with/care for WoW & what it did to the world, so I guess we'll just be at odds there when it comes to Lore.

That being said, I would argue that it has to do with more than just aesthetics (i.e. why Wc3 Dalaran mages focus on Water/Ice), but again, that's 'changed' by WoW Lore.

Sounds like my percentages were right about on target, then. ; )
 
Level 30
Joined
Jun 11, 2017
Messages
996
@Wa666r, you continue delivering to us a very good altered melee race, really. I tried it with AI and honestly, AI did what he could do on "Normal" difficulty - at least tried to fight back.
I really liked those Scryer units whose animation is just pew-pew - it reminds me of a favorite build from Torchlight 2 if playing as a mage, LOL.
Also flying town halls? Why Dalaran wasn't used as a movable & gunned stronghold in WoW - I don't know.
Maybe it was the only way to prevent its destruction by knaifu

In summary, I want to say that this race is nuts. It is not so unbalanced like swarming Qiraji or not so underwhelming like Faceless Black Empire-one.
Mages, a lot of magic, and flying town halls of course. Hell, if only Planetary Fortress in SC2 could fly - it would act like this race.
Like and recommend to all citizens of Dalaran, who raised their eyes and observed the defeat of Algalon the Observer.
 

Attachments

  • KirinTor.w3g
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Level 27
Joined
Feb 19, 2011
Messages
743
@Wa666r, you continue delivering to us a very good altered melee race, really. I tried it with AI and honestly, AI did what he could do on "Normal" difficulty - at least tried to fight back.
I really liked those Scryer units whose animation is just pew-pew - it reminds me of a favorite build from Torchlight 2 if playing as a mage, LOL.
Also flying town halls? Why Dalaran wasn't used as a movable & gunned stronghold in WoW - I don't know.
Maybe it was the only way to prevent its destruction by knaifu

In summary, I want to say that this race is nuts. It is not so unbalanced like swarming Qiraji or not so underwhelming like Faceless Black Empire-one.
Mages, a lot of magic, and flying town halls of course. Hell, if only Planetary Fortress in SC2 could fly - it would act like this race.
Like and recommend to all citizens of Dalaran, who raised their eyes and observed the defeat of Algalon the Observer.

Its fun-balanced xD
Thanks for trying it out! It turned out to be one of my favorite factions.

I don't know if I'll ever get around to doing big breakdown review posts like I used to... but a man can dream. Anyway, good job on the revamp, man!
Getting old huh? xD
 
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