Starting area is too small, you could increase size of the area meant for base building. Instead of having 4 taverns you could have 2 by placing them closer to middle. Doodads near starting locations are annoying also they are small already. There is only one base entrance. Teal's base is the most protected one. I really like that you didn't copy paste terrain, but you should have made it more symmetrical. You haven't set acquisition range to camp for any creep. Neutral camps are too protected. Orb of Frost drop on Troll Priest is really bad idea, the worst part is that Dragon in the middle drops it too. Even though it's 100% drop rate him and only 33% for Troll. Doodads near neutral camps make them even harder to kill. Terrain near middle camp could be smoother. This map could have some Alterac mountains lore. Also you could have turned sky on when you were taking screenshoots.