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This map is my own little version of a defense-type map. There will be 6 players fending off waves after wave of Undead and Orchish Invaders; as they attack from two main directions and 4 smaller directions. The enemies main purpose is to kill the king, who is left fairly well defended by an AI team. But the allies themselves are no match for the heavy attacks; and must be well defended. Each player has the choice to play as one of my unique races: High Elves, Dalaran, Fel Horde, Draenei, and Lost Ones. After around 45 minutes, the King will cast a spell that makes all the enemy structures vulnerable. It's up to the players to wipe out the remaining enemy forces. Don't be fooled, they still stand with a very high opposition and if they're not destroyed within 15 minutes, a massive wave of heavy air and ground forces will force themselves from all directions.
High Elves
Dalaran
Fel Horde
Draenei
Lost Ones
The High Elves, or the Quel'dori are an ancient race of elves with a thirst for magic. They obtain their powers from the magical Sunwells, which they hold sacred and guard heavily. Their race used to be just like the Night Elves, but just as the Night Elves have accepted the ways of safeguarding the forests, the Highborne accepted the powers of the Sunwell. During the War of the Ancients, the Highborne betrayed their brethren, and were exiled from the Night Elven lands. The High Elves use a combination of melee, ranged, and magic to bring the fight to the enemy. Through casting holy and arcanic magics the strength of these elves stays steady alongside their battle-ready front-line troops, who are willing to lay down their lives for the Sunwell and their kingdom.
Strengths:Bonuses during the day, powerful towers, strong magics, some strong tanking, and long ranged support.
Weaknesses:Greatly reduced sight during night, no regeneration at night, low hit points, easily focused if not prepared, and low armor.
Dalaran, one of the seven human kingdoms, but the only one with an immense manipulation over magic and the arcane arts. This race has long been the foundation for some of the most powerful mages; thus giving it the reputation as a cesspool of knowledge and study. From their knowledge the mages can bring forth spells of devastating magics; capable of destroying whole armies. Or they can use their mana to save countless lives and repel any enemy that threatens their precious libraries and magic holds. Even with the most advanced in Arcane arts the people of Dalaran could not stop the onslaught from Arthas and the Undead Legions; resulting in summoning of the Burning Legion and the Dalaran's untimely demise. But now Dalaran was remade into a floating fortress glistening with mana and life.
Strengths:Very powerful mages, buildings have hit point regeneration from the main building, main building attacks, flexible ground troops, and abundance of mana.
Weaknesses:Less hit point buildings, fairly frail melee and mages, lowered repair, and weak defense .
Fearsome and bloodthirsty in their lifestyle and combat the Fel Horde of Dreanor make the perfect berserkers of the Burning Legion. These red-skinned and brutal orcs have vbecome corrupted many ages ago by the evil forces of the Burning Legion; their once peaceful and shamanic tribes and people are now driven with the blood of demons. The armies of savagery invaded the land of men, and decimated countless lives as they burned towns and cities throughout peaceful lands. Through sheer strength and corrupted magic of the demons, the Fel Horde ravages the lands of all that stand in the way of their masters. Once the blood of the demons drives them into batlle, there is little that can stand in their way.
Strengths:Extreme brutal strength, high damage, heavy hit points, dark magic, Pig Farm attacks with pigs!.
Weaknesses:Weaker structures, expensive troops, healing only available through items, and slow production rates.
The Draenei are an honorable race of uncorrupted Eredar that escaped the grasp of the Burning Legion. The race has been forever thankful to the savior, the prophet Velen - who gained his favor from Naaru. From Velen's divinity the Draenei gained the influence of holy light and high morals. The Draenei have utilized their power using their natural strength in physical power and magical essences, along with holy magic. Though the numbers of the Draenei are not as respectable as many of the other races on Azeroth, they still are one of the strongest the Alliance has.
Strengths:Strong Mages, Heavy melee, very powerful main building attacks, heavy tanking units, massive range units, and abundance of defenses.
Weaknesses:No towers, expensive troops, and weak air; only effective against mages and heroes.
The Lost Ones are the twisted and altered version of the Draenei. After much of their people retreated from Outland the Lost Ones have been struggling for survival from the rampaging Fel horde. Now accustomed to the new lifestyle and combat the Lost Ones rely on stealth and foresight to guide them in battle. Much of their race have mastered the art of stealth, allowing them to be unseen by the naked eye, then deliver deadly strikes for a quick kill. Though frail by nature, the Lost Ones have studied and employed the healing arts with some psychic manipulation to turn tides of battle, along side stealth.
Strengths:Heavy influence on stealth, high damage attacks, surprise attacks, efficient mages, and ambushing units.
Weaknesses:Easily killed, easily repealed if discovered, weaker defense, and a lot of micro-management.
I will certainly update this page on my free time.
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