- Joined
- May 29, 2007
- Messages
- 40
View attachment 8626Quel'Thalas
Maker: Rage321
This map is a slight mod on Warcraft III, mainly on the human race and nuetral heroes. It changes the human race to Blood Elves, giving them different heroes, except for Blood Mage, and changing the units to more Blood Elf appropraite units and buildings. Possibly other maps later, featuring other arces and heroes, etc. Explore Quel'Thalas, Zul'Aman, and the Sunwell Plateau.
New Heroes
Human (Blood Elf)
Blood Knight
These blood elves have seized the power of the Naaru for their own uses, twisting the honorable role as a Paladin. Using mystical rune swords and massive shields, these knigts charge into battle, using their twisted powers and destroying in the name of their people.
Abilities: Life Drain, Blood Strength, Divine Shield, and Divine Knight
Strength Hero
Enchantress
These powerful sorceresses use their powers against their enemies and for the good of Quel'Thalas. Born with an innate sense for magic, they use this to their advantage, bringing devastation to the battlefield.
Abilites: Teleportation, Phoenix Flame, Force Field, and Netherstorm
Intelligence Hero
Ranger
These agile warriors defend Quel'Thalas from enemies. The Rangers are an elite caste of Archers that use druidic magic to call upon the wilds to defend themselves. Sneaking through the wild, these female warriors bring fears to their enemies.
Abilites: Flurry, Poison Arrows, Trueshot Aura, and Guardian of the Glade
Agility Hero
Night Elf
Assasin
These brave Wardens have shed their role as prison guards to become full-fledged assasins. Used by the Kal'dorei to try and destroy the magical brethren, the blood elves, these warriors lead their troops into battle against the forcs of the Sin'Dorei, and any that oppose them.
Abilites: Siphon Mana, Fan of Knives, Throns Aura, and Charm
Agile Hero
Neutral
War Mage
Seeing the damage the Scourge and the Sin'Dorei have done to Quel'Thalas, these mystical warriors of the High Elves have returned.
Abilities: Arcane Wisdom, Curse of the Silent, Chain Lightning, and Ethereal Essence
Intelligence Hero
Voodoo Hunter
These wily, greedy Trolls use their minds as weapons against the enemies of their employer. Hatred of the Sin'Dorei and the Scourge have brought these trolls out of the shadows of Zul'Aman to wield their minds agaisnt their enemies.
Abilities: Mind Shackles, Poisoned Soul, Skull Tap, and Mental War
Agility Hero
Warlord
These powerful Forest Trolls have left Zul'Aman out of bloodlust.
Abilites: Fervor, Bash, Hex, and Voodoo Spirits
Strength Hero
Shadow Weaver
These souls of the damned roam the world, bringing chaos. These are the High Elves that were killed when Quel'Thalas fell, but not brought back as servants for the Scourge. These spirits have remained bound to this world out of revenge.
Abilities: Unholy Aura, Shadow Walk, Mirror Image, and Shadow Weave
Progress
I have used many imported models, from such fine modelers as Dmitry Rommel, SinisterX, Celestea, Armel, Tenebis, and General Frank, as well as spells from El Burrito and Shamanruler.
Concept: COMPLETE
Implementing: COMPLETE
Testing: IN PROGRESS
update: added screenshots!
1: Some towers and a statue
2: A graveyard in the Ghostlands
3: Zul'Aman
4: A village in Eversong
5: the Dead Scar
6: Another graveyard, but with ghosts!
7: A village in Zul'Aman
Maker: Rage321
This map is a slight mod on Warcraft III, mainly on the human race and nuetral heroes. It changes the human race to Blood Elves, giving them different heroes, except for Blood Mage, and changing the units to more Blood Elf appropraite units and buildings. Possibly other maps later, featuring other arces and heroes, etc. Explore Quel'Thalas, Zul'Aman, and the Sunwell Plateau.
New Heroes
Human (Blood Elf)
Blood Knight
These blood elves have seized the power of the Naaru for their own uses, twisting the honorable role as a Paladin. Using mystical rune swords and massive shields, these knigts charge into battle, using their twisted powers and destroying in the name of their people.
Abilities: Life Drain, Blood Strength, Divine Shield, and Divine Knight
Strength Hero
Enchantress
These powerful sorceresses use their powers against their enemies and for the good of Quel'Thalas. Born with an innate sense for magic, they use this to their advantage, bringing devastation to the battlefield.
Abilites: Teleportation, Phoenix Flame, Force Field, and Netherstorm
Intelligence Hero
Ranger
These agile warriors defend Quel'Thalas from enemies. The Rangers are an elite caste of Archers that use druidic magic to call upon the wilds to defend themselves. Sneaking through the wild, these female warriors bring fears to their enemies.
Abilites: Flurry, Poison Arrows, Trueshot Aura, and Guardian of the Glade
Agility Hero
Night Elf
Assasin
These brave Wardens have shed their role as prison guards to become full-fledged assasins. Used by the Kal'dorei to try and destroy the magical brethren, the blood elves, these warriors lead their troops into battle against the forcs of the Sin'Dorei, and any that oppose them.
Abilites: Siphon Mana, Fan of Knives, Throns Aura, and Charm
Agile Hero
Neutral
War Mage
Seeing the damage the Scourge and the Sin'Dorei have done to Quel'Thalas, these mystical warriors of the High Elves have returned.
Abilities: Arcane Wisdom, Curse of the Silent, Chain Lightning, and Ethereal Essence
Intelligence Hero
Voodoo Hunter
These wily, greedy Trolls use their minds as weapons against the enemies of their employer. Hatred of the Sin'Dorei and the Scourge have brought these trolls out of the shadows of Zul'Aman to wield their minds agaisnt their enemies.
Abilities: Mind Shackles, Poisoned Soul, Skull Tap, and Mental War
Agility Hero
Warlord
These powerful Forest Trolls have left Zul'Aman out of bloodlust.
Abilites: Fervor, Bash, Hex, and Voodoo Spirits
Strength Hero
Shadow Weaver
These souls of the damned roam the world, bringing chaos. These are the High Elves that were killed when Quel'Thalas fell, but not brought back as servants for the Scourge. These spirits have remained bound to this world out of revenge.
Abilities: Unholy Aura, Shadow Walk, Mirror Image, and Shadow Weave
Progress
I have used many imported models, from such fine modelers as Dmitry Rommel, SinisterX, Celestea, Armel, Tenebis, and General Frank, as well as spells from El Burrito and Shamanruler.
Concept: COMPLETE
Implementing: COMPLETE
Testing: IN PROGRESS
update: added screenshots!
1: Some towers and a statue
2: A graveyard in the Ghostlands
3: Zul'Aman
4: A village in Eversong
5: the Dead Scar
6: Another graveyard, but with ghosts!
7: A village in Zul'Aman
Attachments
-
Screenshot 1.jpg250.3 KB · Views: 547
-
Screenshot 2.jpg161.7 KB · Views: 437
-
Screenshot 3.jpg225.1 KB · Views: 1,356
-
Screenshot 4.jpg260.9 KB · Views: 1,379
-
Screenshot 5.jpg241.2 KB · Views: 596
-
Screenshot 6.jpg176.6 KB · Views: 398
-
Screenshot 7.jpg238.1 KB · Views: 385
-
Quel'Thalas.w3x3.1 MB · Views: 190
Last edited: