Spam stop order? No.Thought this can be triggered (order the unit to stop when attacking a unit with high height, and he can target both air and ground target)
this is make able xDNot that I don't care about your solutions, but spam stop doesn't really work. A billion stops have to be ordered, and the attack anim backswing/damage point should be greater than 0.260 seconds.
if udg_KB3DPlugin_X_A then
set udg_KB3D_AoE = AoE // here we just set the nessecary variables
set udg_KB3D_Unit = U // for the plug in to work
// there is more variables but i;m not gonna list them all
call ExecuteFunction("KB3DPlugin_X")
endif
Where is this applied?Spam stop order? No.
Not that I don't care about your solutions, but spam stop doesn't really work. A billion stops have to be ordered, and the attack anim backswing/damage point should be greater than 0.260 seconds.
Explanation said:KB3D, will stop by the version 1.9.0, the rummored KB4D won't get made
Yo Jad, you're going vjass right? I think you wouldn't have too much problems, just stick to Nestharus' and Bribe's libraries. Oh shit...