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katon Goukamekkyaku

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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give creadits if use

how to import:copy paste the model and the copy the triggers

Keywords:
uchiha,madara,naruto
Contents

katon 3 fireballs (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Moderator: Pharaoh_ Date: 19:02, 17th Apr 2012 • The resource doesn't have a proper, in-game screenshot (preview) of the spell in action. • Uses waits. • Leaks. • Makes no use...

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

160036-albums4747-picture55861.png

Moderator: Pharaoh_
Date: 19:02, 17th Apr 2012

Review
• The resource doesn't have a proper, in-game screenshot (preview) of the spell in action.
• Uses waits.
• Leaks.
• Makes no use of Loops and basic actions, such as Unit - Add expiration timer.
• Too simple.

Rejected
Useful Links:
 
Level 13
Joined
May 10, 2009
Messages
868
  • KATON
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Katon
    • Actions
      • Set katonC[54] = (Triggering unit)
      • Set katonP[2] = (Position of katonC[54])
      • Set katonP[3] = (Target point of ability being cast)
      • Set KatonA[1] = (Angle from katonP[2] to katonP[3])
      • Set katonP[4] = (katonP[2] offset by 200.00 towards KatonA[1] degrees)
      • Set katonP[5] = (katonP[2] offset by 100.00 towards KatonA[1] degrees)
      • Unit - Create 1 Dummy FIREBALLS for Neutral Passive at (Position of katonC[54]) facing KatonA[1] degrees
      • Set Dummy2[5] = (Last created unit)
      • Trigger - Turn on KATON 3 FIREBALLS <gen>
      • Wait 1.50 seconds
      • Trigger - Turn off KATON 3 FIREBALLS <gen>
      • Unit - Remove Dummy2[5] from the game
      • Unit - Remove Dummy2[6] from the game
      • Unit - Remove Dummy2[7] from the game
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
  • KATON 3 FIREBALLS
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Unit - Move Dummy2[5] instantly to ((Position of Dummy2[5]) offset by 10.00 towards KatonA[1] degrees)
      • Unit Group - Pick every unit in (Units within 200.00 of (Position of Dummy2[5])) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is alive) Equal to True
              • ((Picked unit) belongs to an enemy of (Owner of katonC[54])) Equal to True
            • Then - Actions
              • Unit - Cause katonC[54] to damage (Picked unit), dealing (Real(((Agility of katonC[54] (Include bonuses)) x 2))) damage of attack type Spells and damage type Normal
            • Else - Actions
 
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