- Joined
- Jul 4, 2007
- Messages
- 166
I would have posted this in the comments thread, but it appears to be closed. Anyway, I just have a few questions.
First: The WarSoc project appears to be the one associated with the much anticipated "removal" of a 12 player limit, but I'm still unclear as to the status of the project based on the dates of posts...
A) As of January 30, 2009, is the "removal" of player number limits operational to any extent in a release version of RtC?
Second: I know that RtC modifies game files...
A) Does this mean that unless you reinstall, you will only be able to play via RtC? (IE: Will you never be able to get onto Battle.net and talk with friends and play the old-fashioned way, etc.)
Third: Since RtC modifies game files, and has an important effect on the way games work, I'm a little unclear if the making of maps will still work the same.
A) Do you need RtC on that computer to make a map that functions using RtC?
B) Are maps from unmodified Warcraft III playable via RtC?
C) Assuming that the answer to part A of question 3 is "yes": is making a map harder/less user-friendly for RtC?
D) Do you use your own map-making interface, or do you use the normal one?
E) Assuming the answer to part A of question 3 is "no": will custom interface maps (ie: ones made with World Editor Unlimited) work?
F) Assuming the answer to part B of question 3 is "no": is there an easy way of converting old maps to make them playable on RtC?
Forth: Clearly WarSoc implements an in-game chat system, but...
A) what sort of interface is used for finding games of others and joining?
B) What if that map limits the number of players (for instance, what if only six players are allowed to be there)?
C) If someone drops out or leaves, can someone new take control of their units?
D) Will there be an equivalent of general chat channels, whispers, etc?
Fifth: Reinventing the Craft has many applications on a practical level for map makers and players alike, and it's great that you're open to suggestions, but I was wondering...
A) Will RtC ever be open-source?
B) Just what are the limits of RtC on a practical level? (I know this is vague, but can you give us an idea of what you believe will never be possible to do practically with RTC, if you can think of anything).
C) RTC is, as of the day I am typing this, version .10: The list will probably be extensive, but what is left to do? Are you just working on stabilizing and bug fixing? Do you have things left to add?
Thanks, anyone who can answer any of these with any accuracy.
First: The WarSoc project appears to be the one associated with the much anticipated "removal" of a 12 player limit, but I'm still unclear as to the status of the project based on the dates of posts...
A) As of January 30, 2009, is the "removal" of player number limits operational to any extent in a release version of RtC?
Second: I know that RtC modifies game files...
A) Does this mean that unless you reinstall, you will only be able to play via RtC? (IE: Will you never be able to get onto Battle.net and talk with friends and play the old-fashioned way, etc.)
Third: Since RtC modifies game files, and has an important effect on the way games work, I'm a little unclear if the making of maps will still work the same.
A) Do you need RtC on that computer to make a map that functions using RtC?
B) Are maps from unmodified Warcraft III playable via RtC?
C) Assuming that the answer to part A of question 3 is "yes": is making a map harder/less user-friendly for RtC?
D) Do you use your own map-making interface, or do you use the normal one?
E) Assuming the answer to part A of question 3 is "no": will custom interface maps (ie: ones made with World Editor Unlimited) work?
F) Assuming the answer to part B of question 3 is "no": is there an easy way of converting old maps to make them playable on RtC?
Forth: Clearly WarSoc implements an in-game chat system, but...
A) what sort of interface is used for finding games of others and joining?
B) What if that map limits the number of players (for instance, what if only six players are allowed to be there)?
C) If someone drops out or leaves, can someone new take control of their units?
D) Will there be an equivalent of general chat channels, whispers, etc?
Fifth: Reinventing the Craft has many applications on a practical level for map makers and players alike, and it's great that you're open to suggestions, but I was wondering...
A) Will RtC ever be open-source?
B) Just what are the limits of RtC on a practical level? (I know this is vague, but can you give us an idea of what you believe will never be possible to do practically with RTC, if you can think of anything).
C) RTC is, as of the day I am typing this, version .10: The list will probably be extensive, but what is left to do? Are you just working on stabilizing and bug fixing? Do you have things left to add?
Thanks, anyone who can answer any of these with any accuracy.