• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Jump System

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Jump system.also contains ability floating text

Keywords:
system,jump,floating text,ability
Contents

Jump System (Map)

Reviews
13:51, 23rd Aug 2011 Bribe: Rejected, too many leaks and way too simple.

Moderator

M

Moderator

13:51, 23rd Aug 2011
Bribe: Rejected, too many leaks and way too simple.
 
Not good >.<

1- Don't use (Casting Unit) , use (Triggering Unit) instead.
2- Save (Triggering Unit) into a variable instead of repeating it over and over again.
3- Your jump isn't realistic at all.
4- Use a parabolic formula for this.
5- Your ability adding and removing isnt safe at all (Look at the tutorial in my signature about Making units fly (The right way)
6- You shouldn't use waits
7- You're never adding units to the "Victim Group"
8- You're leaking "Victim Group" (Destroy it like this:
  • Custom script: call DestroyGroup(udg_Victim_Group)
9- You're leaking 2 special effects
10- Your trigger is too short and simple and it's as inefficient as physically possible.
 
Level 1
Joined
Aug 23, 2011
Messages
2
Lots of leaks around your triggers.
And what make yours jump system different from others? :vw_wtf:
 
Top