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Jump System v1.2

Submitted by hell gate
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Jump System GUI / MUI by hellgate.

A simple jump system like Dynasti's and Paladon's. But this one is made in GUI (why? because i didn't wanted to use JNGP for the map where i was using it).
The system takes care of the terrain height so you get a somewhat realistic jump.

Updates:
1.0 ==> release
1.2 ==> fixed documentation

Update 31.8.14: Updated Hive description

Keywords:
jump; system; hellgate; leap; MUI
Contents

jump system hellgate (Map)

Reviews
Moderator
19:27, 19th Jun 2009 hvo-busterkomo: Coding: 5/5 The coding looks great. The spell is MUI and leak free. I prefer to avoid arrays when unnecessary but it doesn't matter, really. The system includes snippets of JASS where a GUI equivalent doesn't...
  1. 19:27, 19th Jun 2009
    hvo-busterkomo:
    Review

    Coding: 5/5
    The coding looks great. The spell is MUI and leak free. I prefer to avoid arrays when unnecessary but it doesn't matter, really. The system includes snippets of JASS where a GUI equivalent doesn't exist. The configuration was fine, but you could have used a bit more creative examples of usage.

    Originality: 2/5
    Not original, really. There are better jump systems available, negatively impacting this system's usefulness. Even your test map looks like a complete copy of Dynasti's.

    Documentation: 0/5
    Documentation is non-existent.

    Overall = (Coding * 0.50) + (Originality * 0.30) + (Documentation * 0.20)
    Overall: 3.1
    Approved with a 3/5 (Useful) rating.


    BPower: Considering the type of indexing we use nowadays, also
    the high quality system we have. This one should no longer be used.
     
  2. aaron

    aaron

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    then why would you upload a new one if we already have those? (unless its for practice)
     
  3. Just_Spectating

    Just_Spectating

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    impressive. i enjoyed it. it could actually be a game itself.
     
  4. Dark_Dragon

    Dark_Dragon

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    the problem is there are a lot of jump systems!
    second well documentation is a must... so other people know how to install it :S
    coding is not bad! but at least you should wait for 1.23b and then make jump system so its different then other ones...

    for now 3/5!

    Keep it up!
    ~Dark Dragon
     
  5. Rmx

    Rmx

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    Very good, like Dynasti impact on cliffs, well done really 8).

    +Rep, still didn't see the coding but saw the review.
     
  6. PsychoNerdial

    PsychoNerdial

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    The only con is that you will only land at the targeted point if the distance is short...
     
  7. Peetoon

    Peetoon

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    The only thing I don't like about it is the inaccuracy of jumps if there is a difference in height between the origin and the destination.

    Everything else is great! Good job! 4.5/5
     
  8. hell gate

    hell gate

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    thx to comment and rate my system.

    what i forgott:

    thx to paladon for the jump formula
     
  9. Yearight

    Yearight

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    It has been seen before. Still good for what it should and a 4/5 from me. Mostly because I don't care about wether it has been made before in this case because it's a system.
     
  10. dimitri231

    dimitri231

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    This spell is so buggy, i clicked one time to jump and the unit didnt stopped.
     
  11. Rmx

    Rmx

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    It depends, if the unit is on a high cliff he will not jump to the location clicked, it is like a REAL jump not cartoony, and if you were at a low cliff and jump to a high one, you won't reach the peak.

    It does not bug, it is a Great Spell :)
     
  12. hell gate

    hell gate

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    thx RMX, but it isn't a spell ^^
     
  13. Rmx

    Rmx

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    Figure speach LOL ... i know it isn't but to explain better ^^
     
  14. Moon_assailant

    Moon_assailant

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    The best is gui mui

    The best is gui mui
     
  15. eleljrk

    eleljrk

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    Im maby a bit late.. ^^

    But the system is perfect.. Ive tryed 3-4 jump systems, that seems to work, but when i import they all get f***ed up.. This worked! :D Thanks man, will write you in the "Thanks to" part of my game ;)
     
  16. Kam

    Kam

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    Can you make this so targeting an unpathable destination returns an error? Specifically ground units targeting deep water or clusters of trees.
     
  17. hell gate

    hell gate

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    you have to change the abilty to something that supports this. this is not a part of the jump system ;)
     
  18. Rufus

    Rufus

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    Looks cool!