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Triggers
Jump System 1.0.w3x
Variables
Jump System
JumpAnimation
Floating Text System
Ability
Panda
invulnerablity
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Victim
unit
No
Victim_Group
group
No
JumpAnimation
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Unit - Add Jump Animation to (Casting unit)
Unit - Remove Jump Animation from (Casting unit)
Unit - Turn collision for (Casting unit) Off .
Animation - Change (Casting unit) flying height to 500.00 at 500.00
Wait 0.90 seconds
Animation - Change (Casting unit) flying height to 0.00 at 1000.00
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Turn collision for (Casting unit) On .
Unit Group - Pick every unit in Victim_Group and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage Victim , dealing 500 damage of attack type Spells and damage type Normal
Ability
Events
Unit - A unit Stops casting an ability
Conditions
Actions
Floating Text - Create floating text that reads (((Proper name of (Casting unit)) + casts ) + (Name of (Ability being cast))) above (Casting unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
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