Judgement of Light

This bundle is marked as approved. It works and satisfies the submission rules.
This is my Judgment of Light model.Give credit if you use it in your map.

Keywords:
judgement,light,judgement of light,paladin,
Contents

Judgement of Light (Model)

Reviews
17:06, 24th Feb 2009 shamanyouranus: This could definitely be useful for something. Works ingame and looks good.

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17:06, 24th Feb 2009
shamanyouranus: This could definitely be useful for something. Works ingame and looks good.
 
Level 19
Joined
Aug 29, 2008
Messages
321
Just a recolored starfall model with the gryphon rider missile. 2/5


Well you try doing just that and you will see result.Your animations would be messed up,the handle of the hammer would be spinning and hammer would be misplaced.It took me some time to configure animations,geoset animations,but any way you try doing it and you will see that it is not that easy.So don't talk about things you are not aware of,and you will see this is a well made model.
 
Well you try doing just that and you will see result.Your animations would be messed up,the handle of the hammer would be spinning and hammer would be misplaced.It took me some time to configure animations,geoset animations,but any way you try doing it and you will see that it is not that easy.So don't talk about things you are not aware of,and you will see this is a well made model.

No, its pretty simple. You just take the hammer geoset, and attach it to the right bone on the starfall model, rotate it, and change the colors of the particles. I could do this in 5 minutes. Stop buttering it up and making it seem like it took more work than it actually did.
 
Level 4
Joined
Oct 31, 2013
Messages
87
Almost a decade old by this point. While the idea of a judgement effect is much needed in Warcraft 3, I feel like this barely cuts the bone.

It is too much transparent and the hammer origins too far from the target and falls in a slightly angled way (while WoW's one is perpendicular to the target and doesn't travel too much). Might feel a bit silly to me, but definitively an useful resource.

(Of course, I might be having problems with properly attaching the effect to the target, but doesn't seem like it).
 
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