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Journey Through Twisted Meadows v2.8

Submitted by Opex
This bundle is marked as approved. It works and satisfies the submission rules.
Journey Through Twisted Meadows
v2.8 by Opex 5/29/20

Welcome Heroes, this time to the realm of the Twisted Meadows! Some strange anomalies have bestowed the meadows and it is your job to seek out who and what is causing it. Medivh summons you, the Heroes, here to investigate. But before you do, it is required that you become much stronger before you can face the culprit. You begin your journey through the Twisted Meadows, facing powerful creeps on the way towards the Naga encampment, the Night Elves, the Undead, the Human, and finally the Orc. Stay clear of the Elite Heroes! They are very powerful and will fight if provoked!

This is a very difficult and very long game, averaging 5 hours to complete. The late game is even more difficult, some would say close to impossible to achieve victory. There are many hidden paths that can be accessed by using your dog, an ability, destroying a crate or destructible, or all of the above. These paths can lead to treasure/ loot/ and powerful foes.
V2.7 Cinematics below:



Journey Through Twisted Meadows is an ongoing project. I have been developing this map for awhile and take pride in not only the project - but the process. Any feedback is greatly appreciated as I want to develop the best game experience possible. This is now a full version release as of 5/29/20, but I will over the coming months be adding to the game play, balance changes, etc.
Change log:


Version 2.8
  • Many new areas to explore
  • Fixed many tooltips that were incorrect as well as hotkeys
  • Some new cinematics and changes
  • Some fixes to Heroes like greatly buffing Stingray in tier 3 (was not great in v2.7)
  • Added full trees outside the map
  • Some changes to abilities
  • New enemies: Marines, Draenei Stalker
  • New Elite Hero: Ficticious Warpotion
  • Added more Hydralisks to the final area of the map (Next to Divine Claws)
  • New items: Sentry Wards, Scroll of Major Healing
  • Nerfs to gnoll hut armor and HP
  • Nerf to Gnoll Vagabond
  • Many drop changes, items location changes, etc
  • Nerf to Arthas' summon Elite zombie to 4 (To finally make him beatable within reason)
  • Nerf to Anya Eversong's summon Dark Minions to 4
  • Some terrain changes and new enemy camps
  • Some added lumber/ gold/ items in spots
  • Added some extra doodads in late game areas

Version 2.7
  • ***Finished Gods/ Medivh Arc and Kil'Jaeden Arc***
  • Game is officially finished in story (will add changes in coming months)
  • Potion of Mana tooltip (among many other tooltips) now correct, price changed
  • Increased HP of Sea Elemental 550->750
  • Changed 2 of 3 locations of the Bronze Drake creep camps
  • Reduced gnoll hut HP and armor dramatically
  • Small nerf to Arthas' Thorns Aura
  • Reduced Anya Eversong's summon Greater Dark Minions to 5 and reduced starting GDM in camp to 5
  • Reduced Arthas' Summon Elite Zombies from 16-7 and reduced amount of EZ that started in camp
  • Fixed the +50 armor bugs throughout the map in v2.6
  • Cloak of Flames now a powerful item
  • Added new arena monsters: Hydralisks
  • Talisman of Evasion now a very powerful item, allows wearer to dodge 50% attacks
  • New item: Divine Claws (Strongest attack item in the game by far)
  • Increased cost of Orb of Ultimate Corruption, increased the corruption from 100->250
  • Fixed Legion of Doomhorn bug that wouldn't restore HP (not entirely sure if stack with Twilights Healing Aura)
  • Nerfed Greater Dark Minion's attack (500k->350k) and nerfed it's armor (1000->750)
  • And much more!

Version 2.6
  • Added pathing many blockers to Kil'Jaeden and the walls around dark ranger and arthas (walls noticeable only on reforged)
  • Increased first bounty hunter reward
  • Blue drake buffed, added Blue dragon summons as well as spell immunity
  • Added 2 Blue dragons to blue drake camp
  • Finally fixed the sea witch camp bug being triggered south of bandit camp (Really fixed it this time!)
  • Camera angles on many cinematics changed/ upgraded
  • new trigger to turn timed tooltips off '-tooltipsoff'
  • Changed many hero abilities (so much to list) and their level skips (like stingray and twilight now have 5 level skip for every one of their abilities) and their cooldowns (especially tier 2)
  • First Sea giant pulverize spell greatly nerfed to not 1 shot anymore
  • Many creep abilities changed
  • Added many new items (in excess) across the map
  • Changed position of some early creep camps
  • lowered rock golem's hurl boulder from 550 -> 450
  • somewhat fixed the bug to skip past elf runner (still work in progress but much better now)
  • Changed arthas' abilities to greatly buff him compared to v2.5
  • Minor nerf to Anya Eversong
  • Changed Assassin Blade +50 poison damage to a movement speed buff and more agility (so can be used by anyone without penalty)
  • Armor Damage reduction from 0.04 -> 0.02 (may be final here)
  • Buffed Primal Pandaran
  • Added 1k armor to Lion's Ring
  • 3 new items (found): Demonic Figurine, Ice Shard, Book of the Dead
  • Added some new creep camps (after obtaining human gate key, traveling toward the Human Gate) *Will not be shown if you load a checkpoint*
  • Added gnoll to gnoll hut (destroy hut, release gnoll)
  • Many more, too much to list! (No new story yet, as I promise v2.7 will be dedicated on story progression)


Version 2.5

  • **Added 2 new and completed Heroes**
  • **Story much more progressed, even more game play**
  • Fixed all bugs (If you find one other than the ! above Bounty Hunters head when loading a saved checkpoint let me know) There were so many bug from v2.4 that I made it a priority to make this one officially bug-free and high quality
  • Increase abilities strength on Ancient Hydra and Ancient Wandigoo
  • Cinematics greatly improved
  • All hotkey positions on icons are now correct in QWERT on all heroes (If you use Noa's Raise Dead on enemy units, those units may not be in QWER format)
  • All item shops in base camp are now hot-keyed properly based on position (QWERASDFZXC)
  • Exchanged Forgotten One's Rejuvenation with a Healing Ward ability
  • Furbolg now higher level
  • Added extra resources when you load checkpoint to accommodate all the grind properly
  • New Items
  • Changed some item drops
  • Changed some prices on items
  • Now if either hero dies in single player, all gold is lost
  • Changed some new skills on some of the original heroes


Version 2.4

  • Heroes now can be picked at start (had to rework hundreds of triggers, no exaggeration)
  • Greatly nerfed Arren's Tier 3 Cleave down to 30% splash, and slightly lowered area effected (it was 2 shotting the whole map before!)
  • adjusted many rewards from slaying creeps
  • increased Rock Golem's armor rating from 12 to 20
  • all enemy heroes' summons' now give resources upon death (elite's too)
  • cooldown on Heretic's Raise Dead to 2 seconds
  • lowered Serathil's bash proc from 20% to 8%, also lowered cost of item
  • adjusted many prices on items
  • all elites hero summons now give 1 lumber upon death
  • Made clockwerk goblins from tinker's goblin factory much stronger now (tinker was go to first hero kill prior to 2.4, don't think it will be the case any longer)
  • changed the creep camp radius from 10 pathing cells to 8 (triggered a bit too much before, should be just right)
  • added 2 more Ancient Sasquatch to the 1 that spawns after you kill first Royal Guard (to be like the other camps in 3s that are next stage creeps)
  • fixed a rare gate bug (and hopefully all of them)
  • improved camera angles and cinematics from start to finish
  • increased Troll Shadow Priest's level, hp, and heal ability
  • lowered heal from 20-15 on creeps under level 5
  • small changes in all literature
  • so much more (I put a lot of time the last week in a half on this, including 11 hours today)

Version 2.3

  • Removed all unused Heroes
  • Altered many prices on items
  • Added items to shops: Maul of Enormous Strength, Phosphorus Sword, Scepter of Wisdom, Divine Skull Shield
  • Removed single hero tier saves (was only way to save in multiplayer prior to v2.3
  • Added new tier 2 and tier 3 checkpoints, when you prestige now you get a 13 digit code that you can use at the start of the game (before Naga) to start all players at that tier hero, extra resources, and at that tier level spot in game (Prior quests and bounty hunter missions become completed, as well as many removal of doodads and opening of gates/ pathways)
  • Removed cheats from command list
  • Added Stormreaver Apprentice to give cheats if desired (Must locate him)
  • Added item drops on Dark Minion Camp
  • Lowered EXP gain in both 3 and 4 player modes (too easy on these modes prior to v2.3)
  • Adjusted timing for EXP gain % at start to fix the exp gain bug that would greatly effect gameplay
  • Minor terrain changes
  • Many cinematic changes with different camera angles and updated dialog
  • Fixed bug that triggered Sea Witch camp from south of the Bandit camp
  • Greatly reduced Greater Voidwalker's attack from 3300-->1700
  • Added rejuvenation on Forgotten One (It may not trigger to use it still)
  • Added a little more lumber as reward for slaying the Forgotten One
  • Spread out timed tooltips so they do not pop us as often
  • Changed sky from Black --> Dalaran Sky (Part of story)
  • Reduced Heretic's Raise Dead cooldown to 0
Contents

Journey Through Twisted Meadows v2.8 (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. Approved.
  1. Super Babe

    Super Babe

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    When I try to create game in custom games the map doesn't show up as an option even though I put it in my maps folder.
     
  2. Opex

    Opex

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    Sorry, it may be only playable in Reforged :( I don't know how to make it compatible with classic
     
  3. Super Babe

    Super Babe

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  4. DrakPanda

    DrakPanda

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    1. is the res stone suppose to not glow?
    2. i really dont see how this is feesable with 1 player when game lists 1-4
    further testing cant be completed playing solo, dying results in all your gold going away
     
  5. Opex

    Opex

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    Hey sorry you couldn't beat it solo. I can beat it solo but I made the map so I know how to :)
    The map is easiest at 3/4 player but is doable 2 player with some skill and solo only if you are ready for a 5+ hour game.
    I'm not sure why you are so concerned with it glowing, seeing how you don't ever use it yourself.
     
  6. DrakPanda

    DrakPanda

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    perhaps you would like to adjust your suggested players from 1-4 to 3-4 or full indicating its meant to be with that many people

    1. its a ressurection stone so of course i used it to revive
    2. its meant to glow when active, check out the The Founding of Durotar campaign to see them in action

    also when updating your map you may want to include a changelog here or patch notes people like to see that kind of information
     
  7. Shar Dundred

    Shar Dundred

    Map Moderator

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    I mean, the glow for the stone is not a major issue, really. It is more of a gimmick.
    For the amount of players, yes, you may want to adjust the number - especially when you add the coop tag to it.

    From the screenshots I can tell that the terrain is going to need further improvements. It feels like it is too empty in some places and too overfilled with the same doodads in others. Try to bring a bit more variation.
    We have terrain tutorials in the Tutorial Section if you need to learn more.
    I do not think we have many for Reforged specifically yet but the tutorials for the classic Warcraft should help you here as well.
     
  8. Opex

    Opex

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    Thanks for reply, screenshots are super old and need update. It looks much different in the latest version updated a minute ago.
     
  9. Opex

    Opex

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    I added a glow effect, probably not the best, but its added. I changed it to 2-4 Suggested Players because I understand the level of difficulty of running it solo. I was thinking about patch notes maybe should start when finish v1.4. Also if you ever want to run it add me friends on reforged my name is 'EvoLvEdMinD' and always looking for help testing and improving.
     
  10. DrakPanda

    DrakPanda

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    sure i can give it a run with you to help with testing, but btw reforged uses bnet 2.0 the same system sc2 does, so if u want me to add you i would need your full battle tag, including the number, DM it to me if you want to share it

    as far as i can tell adding freinds in beta cant be done yet but you can tab out and just use the app to add some one
     
  11. Opex

    Opex

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    I have a number of friends I made from reforged so far. Many have loved the map so much they had to add me for future quests and walk-through's. I did a test of solo last night and I was easily able to beat it with Stingray (the emerald color hero), he has excellent summons in early and mid-late stages to tank and can use his summon ability to access much more gold and special items throughout the map. He can become Kaiser Form at level 100 granting him have the ability to defeat Human solo. He also is the best hero to use orbs of corruption. Just need to always have high armor and good positioning. Do not fight 10 at a time, rather 1-3. It isn't an easy game - always at risk for death. I stress in timed tooltips often the importance of armor - because in melee everyone looks at armor as unimportant, these players die much easier and leave game in anger because of arrogance of not caring about armor. If you get 40 armor by sea witch, 200 armor by illidan, 300-400 by archimonde, etc you will win these areas easier. If you do not have 40 armor by sea witch - you cannot progress. I will do a full walkthrough with all areas as solo to help new players understand how to be successful solo. I also care very much about this map and hope you reconsider the 1 star review - I care for everyone's thoughts and I make adjustments to cater their needs above my own.
     
  12. DrakPanda

    DrakPanda

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    1. fix what shar dundred mentioned
    2. give me some way of choosing my hero in game vs in lobby for theres no way to know what your getting into for each hero while in the lobby (loading screen info should also be in game)
    3. put all relevant information like the death penalty and other stuff some where in the quest log or some where else readily available (IN GAME) for people to read (a pop up hint can be missed by people, no guarantee every one will see or read it)

    and ill give it another run and update rating if my experience is better (may also give you a wall of text with bugs and other issues)

    you changed it to 2-4 so solo is no longer an advisable idea however if you do want to push for solo possibility make sure all heroes are able to solo it, and make sure theres no money cheat being used (your screen shots clearly give this away with having 9999995 wood which you use as a greater currency than gold so there no way you would have said amount with less than 33% of the map explored) (9th screen shot)
     
  13. Opex

    Opex

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    Thanks #1 was fixed before he even quoted because he never played the game just looked at screenshots from last month (yes i need update screenshots with v1.4). #2 The in game choice would need me to rework 1000 triggers - which i would not be willing to do just yet for something I did not want. There is map description where it says which hero is which. It says it as well in load screen. If a person doesn't like their character - just like any other game they would pick another one next time they play. #3 I put death penalty info in v1.3 i think if its not there its definitely in v1.4, timed tooltips talk about it a few times as well if someone is too lazy to go into quests. Wait until v1.4 release before playing again for I have about 20 hours of work into the changes and grinds and bug fixes so far. I expect proper release on 1/10/20 which will give plenty of time to tweak and change and add.
     
  14. DrakPanda

    DrakPanda

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    i would strongly advise making this change many RPG's have a system to pick thier hero once in game and is rather a norm when it comes to playing, blizzard even did it back in thier warchasers scenario
    if not it will probly always be seen rather as a unused/forgotten feature

    you also have Blizzard Entertainment set as the author along with your name, i suggest changing that as well

    and in all honesty your screen shots dont look all that different from the current version, specificly the starting zone east of camp
     
    Last edited: Jan 6, 2020
  15. tulee

    tulee

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    I am not a fan of maps using blizzard melee maps/altered versions of melee maps, since it takes away immersion if players have often seen that map in normal melee matches.

    That being said, it is hard to take "DrakPanda" seriously. The 1 star he gave was given before reply #12 based on the author's last line in his comment, which means the 1 star was given based on feedback in #5 and #7, since #11 did not comment on the map at all. There is nothing in those 2 comments to justify a 1 star being given. The most informative post he writes in in #13. Sadly, instead of writing out the areas that could be improved in a neutral tone, that comment comes across as demanding areas be changed for the 1 star to be modified.

    In a 1-5 star system, 1 and 5 should rarely be used since they represent the upper or lower limits. Since encouraging people is more effective than discouraging people, 5 star is probably used more often than it should, and that is understandable. But seriously, are there many examples of people (who are not trolls) giving maps 1 star rating? Unless there is some sort of plagiarism issue at play, 2 stars should be the minimum people rate for maps.

    Additionally, this "DarkPanda" user has a history of writing hateful comments and then deleting those comments later...
     
  16. DrakPanda

    DrakPanda

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    opinions change such harsh words can become meaningless at times as the map progresses, last i want people to see when looking at a page is a comment where there are tons of things wrong while all that is no longer true

    btw wheres your review of the map and rating? more people leaving ratings after reviewing a map would alter the total rating for the map so far im the only one

    and im giving this another go come 1.4, im following the thread to make sure i know when its live

    also reforged map, reforge beta, testing powers very limited, dev is working on map im not leaving my rating and walking away
     
    Last edited: Jan 6, 2020
  17. Opex

    Opex

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    Yeah v1.4 has many changes including everything you've stated here except for reworking months of triggers. The hero pick will not be available for a LONG time so don't expect it in the next month. This is an RPG, roles are crucial and made specifically. I will consider a 5th hero in the future but that is so long in the future as well. The first area you talk about not looking different - well it is. different terrain and trees and creatures and drops and areas have all been reworked in v1.3 with additional adds in v1.4. The map currently takes 5+ hours solo and 3+ when team up with friends. The screenshots were all from early to mid december, as I have added over 10k doodads since v1.1

    Thanks for that feedback - I knew they were trolling me with 1 star review I'm not delusional. But it is what it is when they look at me as competition rather than friendly map makers. The map is clearly not 1 star - the harshest I can see would be 3* but I would give it 4* as not a complete work but rather still work in progress that is 100% playable and winnable using various strategies and possibilities. I have had people play til end with me saying it's by far their new favorite map after 20 years of warcraft. Now that might not be everyone's response - but let's be objective and not so subjective. Take the map as is and give thorough feedback. If someone doesn't make it at least an hour or 2 in the game why even rate or judge something you have never seen or played?
     
    Last edited by a moderator: Jan 7, 2020
  18. DrakPanda

    DrakPanda

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    its not a troll its an honest feedback at the current state of the map compared to the level of quality to other maps of the same genre, perhpas you should get those people who love your map so much to come here and leave thier review as well

    as for looking as you as competition its best not to assume things when there is clearly no competition from me

    as for your months of triggers i cant see how that any triggers specific to a hero in the game would make it partial to the player slot from the game lobby

    as for the star rating i would see a 3 as any substandard, map works but not great looking or on par with other maps types
    a 4 would be a great map everything working nicely with some polish needed maybe a typo or an asdjustment
    5 would be full polish and no errors of any kind found
    1 or 2 map is needing work or many things arent implimented or the terrain not being at or above the substandard level or possible game breaking/ruining bugs or systems that are bugged, 1 or 2 depending on how much much work is thought to be needed, also keep in mind these ratings are not set in stone and can easily be changed at a later point in time
     
  19. Opex

    Opex

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    Thanks for the explanation as I totally agree with how you rate 1-5 but still clearly buffled on how you rated mine 1 compared to other maps. This is clearly not the worst map on hiveworkshop, and has been developed and thoroughly detailed over the last 6 months to deter 1 star reviews (unless obviously trolling). If you do not terrain that doesnt take off 4 stars. C'mon If you missed 1 part of a test you don't get a 20% grade. Terrain is overloaded with over 20k doodads, which ofc gets better and more pleasing as the game progresses. The trigger problem is a real one whether you "see" how or not. I have triggers aligned to player position and hero type depending on situation. As your statement "needs work" should be in the 1-4 star range. Seeing how the months of tweaking balances and bugs to reduce any shortcomings is not something you think of when you tested 1% of the map, I'll explain: Look at the balance. Look at what is overpowered. Look at what is too difficult or easy. Look at terrain. Feel the gameplay. Find no text errors. When you did your 1 star review it's because you only perceived what you can find to bring it to 1 star (not honest or compelling). You did not talk about anything really game related besides terrain (which if terrain is that main of concern then watch movies and don't play video games) which makes me think you are not objective and criticize constructively rather a negative nancy that loves to put people down. If you want constructive, honest criticism: play the game. See how far you get. Try to purposely find bugs or access places you shouldn't be able to yet. Stuff like that. Not "I saw bad terrain, game too hard, so I leave 1 star". That's not objective, that's arrogance.