Journey Through Twisted Meadows
v4.4 by Opex 10/30/23
Welcome Heroes, this time to the realm of the Twisted Meadows! Some strange anomalies have bestowed the meadows and it is your job to seek out who and what is causing it. Medivh summons you, the Heroes, here to investigate. But before you do, it is required that you become much stronger before you can face the culprit. You begin your journey through the Twisted Meadows, facing powerful creeps on the way towards the Naga encampment, the Night Elves, the Undead, the Human, and finally the Orc. Stay clear of the Elite Heroes! They are very powerful and will fight if provoked! There will be many plot twists late game with some excellent cinematics, tough gameplay, unique style, and many secret areas to access and experience.
This is a very difficult and very long game, averaging 5 hours to complete (up to 8 hours solo!). There is so much to do in this game, I know you will enjoy
There are many hidden paths that can be accessed by using your dog, an ability, destroying a crate/ destructible/ unit, a completed quest opening a new path, or all of the above. These paths can lead to treasure/ loot/ and powerful foes.
Journey Through Twisted Meadows is an ongoing project. I have been developing this map for awhile and take pride in not only the project - but the process. Any feedback is greatly appreciated as I want to develop the best game experience possible. This is now a full version release as of 10/30/23, but I may over the coming months be adding to the game play, balance changes, etc. Version 4.4 may be a true and FINAL release. Please leave a review and let me know any bugs/ issues/ advice
v4.4 Now easier than ever before! With more gold and no more stat losses, JTTM is now easier for all difficulty settings/ hero combinations!
Journey Through Twisted Meadows v4.2 Movie Preview:
Change log:
4.4 changelog:
- Mercenary Camp (Novice) now has an accurate desription
- Granite Golem now costs 0 food (obtainable by Merc Camp)
- Many sounds/ music have been added
-Theodore is now neutral until being obtained by player
-Builder's buildings now have accurate hotkeys
-Faster build time for all towers
-Some cinematics have changed slightly
-Opex's Holy Life Steal now has 3 levels (10%, 15%, 20%)
-Twilight's Healing Aura now has 2 levels (1%, 2%)
v4.3 changelog
-95% of all enemies in the meadows have been buffed
-New tower from Builder (Master) - Elite Cold Tower
-Fragile Guard Tower buffed
-Elite Chaos Tower buffed
-Added Granite Golem to Mercenary Camp (Novice)
-Fixed Icon from Night Elf quest not showing up
-All trees are now invulnerable
-Stingray's Infernal spell now only has 250 range (to avoid finding late game items)
-Serathil is now 2500 lumber cost (from 2750) and slight nerf to bash (from 8% chance to 6%)
-Ring of Archmagi and Arcane Scroll added to beginning creep area
-New units - Ultimate Skeletal Warrior + Ultimate Skeletal Mage (Gul'dan's area)
v4.2 changelog
-Added periodical income
-Heroes now have abilities preselected after each level up
-Fixed Heroes having extra ability points that were unusable
-Now when hero dies, it no longer loses permanent stats
-Fixed heroes having extra unusable ability points
-Eredor Diabolist now fight along Maiev and the Night Elves
-Fixed bug where Igrok and Rune could not return the Wormhole gem to the Lost Marine
-Nerfed Opex (Tier 1) abilities from 3 levels skip to 4
v4.1 Change Log
-Rune T3 no longer invisible on classic graphics
-Rune's Blink ability now has been replaced with Ultimate Polar Shield
-Rune T3 has significantly increased mana and mana regeneration
-Rune's Ultimate Mana Shield is now fixed
-Ultimate Demon Kaiser Form cooldown from 40 -> 60 seconds
-Rune now added to cheats (he was added to most, now updated added to all)
-Tooltips fixed on all Rune's abilities
-All playable heroes now have no spell animation or wait time (this makes the gameplay much smoother, but the downside is no spell animation)
-Fixed waygate going from the late game Gul'dan side quest back to base
-Lowered Kil'Jaeden's HP 7M->5M
-Greatly lowered duration of Divine Shield for Kil'Jaeden
-New hardcore mode available which increases all enemies HP by 5x and base attack by 3x for the remainder of the game
-New easy mode available which decreases the HP and normal attack of all enemies by 1/2 for the remainder of the game
-Tier 2 and 3 checkpoint codes are now written in the command menu
JTTM v4.0
-New fully playable Hero - Rune (Non selectable with Hero's Soul at beginning, must switch your picked hero with Rune)
-Nerfed Kil'Jaeden armor from 7500 -> 3000
-Nerfed Kil'Jaeden HP from 10M -> 7M
-Buffed Kil'Jaeden's base damage to 2M
-Buffed Gul'dan's base damage to 1M
-Nerfed Kil'Jaeden's Divine Shield to shorter duration and longer cooldown
-Increased price of Potion of Divinity 600G -> 2L
-Zoomed out final Kil'Jaeden camera to have him in the shot (classic graphics fix)
-Buffed Blazefury's base attack slightly as well as attack speed
-New timer on limit when to use the checkpoint codes or switch out a Hero for Rune
-Fixed Eredor Diabolist from fighting Maiev's camp
-Fixed Lady Vashj camp from triggering Maiev's camp
-Many bug fixes
-Both Gul'dan and Kil'Jaeden are now defeatable again