• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

is there anyway to do this?

Status
Not open for further replies.
Level 9
Joined
Apr 28, 2009
Messages
538
I think the only way you can make units walk under the bridges would be to use a WASD movment system.
 
Level 11
Joined
May 16, 2007
Messages
288
There is another way to do it, but it's going to be quite difficult:

You have 2 regions, at the start and the end of the bridge, the bridge itself isn't actually a bridge, just a doodad with no pathing and the bridge model.
Then you put flying pathing blockers on the sides of the bridge, but not on entrance/exit.
Then you need to make a trigger to give units that try to cross the bridge storm crow form and the correct height of the bridge.
If done correctly, the units will appear to be walking on the bridge while they're actually flying over it, and since the bridge has no pathing, units will be able to walk under it.
 
Level 17
Joined
Jun 12, 2007
Messages
1,261
There is another way to do it, but it's going to be quite difficult:

You have 2 regions, at the start and the end of the bridge, the bridge itself isn't actually a bridge, just a doodad with no pathing and the bridge model.
Then you put flying pathing blockers on the sides of the bridge, but not on entrance/exit.
Then you need to make a trigger to give units that try to cross the bridge storm crow form and the correct height of the bridge.
If done correctly, the units will appear to be walking on the bridge while they're actually flying over it, and since the bridge has no pathing, units will be able to walk under it.

Wont work because of the flying height. The terrain isn't simple. The unit will move in a \_/ instead of ___
Try it out yourself. Unless you want to create 300 regions in that bridge to change flying height you wont be able to.
 
Level 11
Joined
May 16, 2007
Messages
288
Oh, right, forgot about that problem, but if you really want to, I guess you could to a trigger to calculate where the unit is and adjust it's flying height so that it doesn't look weird, idk how, though.
 
Status
Not open for further replies.
Top