- Joined
- Apr 13, 2007
- Messages
- 240
Is there ANY possibility to let tow units be on the same place but with different height? I mean walking under bridges or castle walls, for example.
the first one would be to create it so that the destructable is walkable, and then create to regions at the entrances to under the bridge or gate or destructable. Then make a trigger so that if you enter one region you will be moved instantly to the second one.
Have a fake bridge doodad that can be walked under. Have a region at each end of the bridge. When a ground unit enters one of the regions, make him flying so he can cross. When a flying unit enters one of the regions, make him a ground unit. Now place Pathing Blockers (Air) on the edges of the bridge so that he can't fly away.
Using this, units can walk under / over at the same time without problems, while also avoiding replacement problems. There may be a slight problem if you have other air units and they try to fly over the bridge, so add a condition to check if it's one of your air units that's supposed to be air.
Have a fake bridge doodad that can be walked under. Have a region at each end of the bridge. When a ground unit enters one of the regions, make him flying so he can cross. When a flying unit enters one of the regions, make him a ground unit. Now place Pathing Blockers (Air) on the edges of the bridge so that he can't fly away.
Using this, units can walk under / over at the same time without problems, while also avoiding replacement problems. There may be a slight problem if you have other air units and they try to fly over the bridge, so add a condition to check if it's one of your air units that's supposed to be air.
thats pretty mutch of a put-to-gether-ewery-one-ells-ideas soulution,.:emote_naw: