🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
The answer is unequivocally "no". There are a lot of ways you can 'fake' it to look kind of like that but Wc3 does NOT have a vertical dimension for pathing. I would suggest using Waygates with no model file to teleport from one side of 'under' to the other. Units will then properly use that path when it is the shortest they should take instead of ignoring it because they think it's got an impassable wall in the way.
The answer is unequivocally "no". There are a lot of ways you can 'fake' it to look kind of like that but Wc3 does NOT have a vertical dimension for pathing. I would suggest using Waygates with no model file to teleport from one side of 'under' to the other. Units will then properly use that path when it is the shortest they should take instead of ignoring it because they think it's got an impassable wall in the way.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.