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Is there any way to bring water to a terrain?

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Level 7
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Dec 17, 2017
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What I mean is, I am trying to make a map using ship tiles, because you can't really make units stand on the destructible ship and make them move, so I am using tiles that will look as if you are on a ship. So on to the matter at hand, is there any way to make water seep through the ship? (Or any special effect in which the water can be seen rising and coming into the ship?) Actually, I want the ship to seem like it is sinking. Any help will be appreciated!
Regards
- Abishkar (Yeah, Ned, you got me if you are watching this:p)
 
Level 12
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You could use a waterfall model for the seeping water and can raise/lower the global water level.
If you don't want to do the global water level, you can use some water model from the model section (there should be one) and use it on sfx. Start with high transparency and lower it while lifting the sfx up.

;)

regards
-Ned
 
Level 14
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I believe there is a rising water model in the editor. You may have to get creative with how you use it though.

Doodads\Cinematic\RisingWaterDoodad\RisingWaterDoodad
and
Doodads\Cinematic\RisingWaterWIDEDoodad\RisingWaterWIDEDoodad
 
Level 28
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You can use custom water doodads imported in the Ultimate Terraining Map (found in a sticky thread in Hive's Terrain Board forum), and change their height in game via triggers.

Not sure if it is possible to change height of doodads/structures ingame via triggers, but I'm certain you can do it with units. So there is this option in any case.
 
Level 12
Joined
Mar 24, 2011
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1,082
You can use custom water doodads imported in the Ultimate Terraining Map (found in a sticky thread in Hive's Terrain Board forum), and change their height in game via triggers.

Not sure if it is possible to change height of doodads/structures ingame via triggers, but I'm certain you can do it with units. So there is this option in any case.
Also, SFX as of the new patch if I am not mistaken ?

regards
-Ned
 
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