I have a barrel roll ability in my spaceship map. When a ship uses it, they spin on their axis (an animation of the spaceship model). I do not want other abilities that the ship uses to interrupt this animation.
My problem is that when the ship casts any other ability, even if that ability has no animation, it resets the animation to stand. This looks really silly.
Is there a way to make an ability cast without actually interrupting the previous ability's animation? The second ability does not need any animation ever.
My problem is that when the ship casts any other ability, even if that ability has no animation, it resets the animation to stand. This looks really silly.
Is there a way to make an ability cast without actually interrupting the previous ability's animation? The second ability does not need any animation ever.