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[Solved] Is there a way to scan custom assets such as models for corruption?

Level 13
Joined
Jun 9, 2008
Messages
274
I have been looking around for a bit, but so far didn't find anything about how to prevent importing bad resources into your map without testing.

I use my own models, and I do not use them without testing, but when I import and export them back and forth between maps I cannot help but fear they corrupt along the way.
Or maybe as I created them, I corrupted them in some way without noticing.

Is there any quicker way to check models for bugs? Some custom tool to put the file through and it tells you "this looks like it could harm your map"?
Failing that, is there a way to manually check the mdl code and look out for signs of dangerous flaws?
In general, how "sneaky" is corruption - is it possible for a model to work fine, but it has some hidden flaw in it that will destroy your map?
 
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