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only thing which is crashed by broken blp is MAC
you should provide AMH with memory hack, not silly attempts of using ingame glitches, which are easily avoidable
only thing which is crashed by broken blp is MAC
you should provide AMH with memory hack, not silly attempts of using ingame glitches, which are easily avoidable
Windows WC3's BLP loader is extremely unsafe. It does not bounds check mipmap data chunks and pixel buffers allowing one to not only generate textures from memory garbage, but also potentially cause a virtual memory access exception crash. I find easiest way to do it is 8 bit alpha, indexed colour blp, 512*512 pixels where the full scale mipmap data chunk is 1 sized pointed at just before end of file and the file ends after the heading structures. Depending on memory layout this might not result in a crash, but it has a very high chance of doing so as it is trying to read pixel data from well outside anything reasonable.
He is referring to a current exploit allowing arbitrary code execution. It is not a hack and will work on unmodified clients running 1.27. Due to the severity of this exploit it is almost certain to be patched next update, whenever/ifever that comes.
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