I was just thinking its kind of odd. I mean even using ForceUIKey i cannot get it to unload. So i was wondering if anyone can figure out how to issue unload all.
I'm using the Entangle GoldMine Instant Unload ability; cause it has no target point requirement.
What's been tried so far?:
Test the map type -load to load up several units that are created on spot(I intend to use for a spell like bar). And then try unloading the cancel icon(footman) which should unload everything so you can see the unit's stats display again.
As for the preventorders thing i was trying to fuddle around with it to see if i could get it to work so that it would save and continue move orders etc. I'm not exactly using it completely right though i guess. The triggering is kind of poor cause i'm just setting up some tests to see if this is really a workable idea.
Download the testmap here: http://www.hiveworkshop.com/forums/2014249-post20.html
I'm using the Entangle GoldMine Instant Unload ability; cause it has no target point requirement.
What's been tried so far?:
I've tried 852047,852048, and 852049 as an order id : / <--Scratch this, it was 852049 for unload all
Even forcing the hotkey doesn't seem to do anything.< - Scratch this, it works! But strange how theres no id for this?
Using print orders i got OxD004F and now i tried this as well.
Also tried issuing the units that were loaded an unload order just for kicks.
Test the map type -load to load up several units that are created on spot(I intend to use for a spell like bar). And then try unloading the cancel icon(footman) which should unload everything so you can see the unit's stats display again.
As for the preventorders thing i was trying to fuddle around with it to see if i could get it to work so that it would save and continue move orders etc. I'm not exactly using it completely right though i guess. The triggering is kind of poor cause i'm just setting up some tests to see if this is really a workable idea.
Download the testmap here: http://www.hiveworkshop.com/forums/2014249-post20.html
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