Entangle Gold Mine Strange Issue? And other Inquiry. . .
Apparently newly created units that are based off of wisp are still unable to grab gold unless they are truly wisps or you add the load wisp ability even after removing the wisp requirement from the ability. Removing the wisp requirement from the load wisp ability works but it's not instant and causes the transport unit to face that direction.
Wondering if anyone has any ideas on how to fix this. Because it's rather annoying to have the unit paused for loading for any unit other than the original wisp.
Basically here is the test map. Just type -load and it will load the siege engine with the wisps and a custom wisp. You can remove the ability Load Wisp from the unit in the object editor and then re-test to see that the unit cannot load the newly created wisp unless it has the load wisp ability.
Note: It will crash if you unload then try to load an unit if you don't type -load first because after you unload it removes the goldmine ability.
Apparently newly created units that are based off of wisp are still unable to grab gold unless they are truly wisps or you add the load wisp ability even after removing the wisp requirement from the ability. Removing the wisp requirement from the load wisp ability works but it's not instant and causes the transport unit to face that direction.
Wondering if anyone has any ideas on how to fix this. Because it's rather annoying to have the unit paused for loading for any unit other than the original wisp.
Basically here is the test map. Just type -load and it will load the siege engine with the wisps and a custom wisp. You can remove the ability Load Wisp from the unit in the object editor and then re-test to see that the unit cannot load the newly created wisp unless it has the load wisp ability.
I'm looking for suggestions on how to overcome the limitation of the unit stopping while loading basically. I think i might have to experiment with other races goldmine abilities for transport, but i really thought wisp was the one. I'm not even sure if the other abilities allow you to unload with the gold mine by clicking an unit in the transport screen. And the other reason i'm using the wisp one is there is an unload all instant feature which is very nice.
Note: It will crash if you unload then try to load an unit if you don't type -load first because after you unload it removes the goldmine ability.
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