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Preventing Unload

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Level 7
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Dec 3, 2006
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339
Is it possible to stop unloading of units for the meatwagon? Everything i've tried has lead me no where except for some weird bug i did with root; but thats not even usable because it completely stops unloading units and messes with other abilities.
I've tried preventing literally all the orders related to unload i can think of; unload; unloadall; unloadallcorpses; unloadallinstantly. You can check the test map if i forgot something.

I'm looking for an method that will pretty much just stop the unload of clicking the unit loaded portraits on the transport unit.

EDIT: I have the idea that maybe the unload abilities are really linked to the load abilities from all the testing i've done so far; so I guess i'll do some experiments with removing load abilities.
 

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Level 8
Joined
Dec 9, 2009
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397
For what purpose do you need things loaded in?

Do you want to unload with a trigger?

Depending on what your looking for, a solution would be when a unit is loaded, don't let them load, move the target of load to a location, add them to a group and don't let them decay, then move them back for what your purpose is?
 
Level 7
Joined
Dec 3, 2006
Messages
339
I figured out a way to deal with this. Not preventing unload; but rather removing loaded units somewhat. It works for my map at least. This will be an extra 9 pressable spell slots and 1 cancel button that don't interfere with orders.
 
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