- Joined
- Jul 27, 2007
- Messages
- 793
I'm working on a campaign, and I've changed many of the gameplay elements. Instead of gold, players gather food from farms they build, and instead of farms, players "conquer" gold mines, which increase the population cap.
So, in my map, goldmines play the role of farms, and farms play the role of goldmines.
It's easy to create an alternative gold mine ability and give it to Farm/Pig Farm/etc. However, this also makes farms appear as gold mines on the map.
On the other hand, I don't want to remove the gold mine ability from Gold Mines, since I want them to be shown on the map as well.
Is there a way to solve this problem?
To summarise:
Gold Mines must not have Gold Mine ability, but they still must show on the map.
Farms must have Gold mine ability, without showing on the minimap.
So, in my map, goldmines play the role of farms, and farms play the role of goldmines.
It's easy to create an alternative gold mine ability and give it to Farm/Pig Farm/etc. However, this also makes farms appear as gold mines on the map.
On the other hand, I don't want to remove the gold mine ability from Gold Mines, since I want them to be shown on the map as well.
Is there a way to solve this problem?
To summarise:
Gold Mines must not have Gold Mine ability, but they still must show on the map.
Farms must have Gold mine ability, without showing on the minimap.