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Need help for "Fortified Goldmine"

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Deleted member 152855

D

Deleted member 152855

Ok here's the deal.

First: I want to create a dwarven stronghold, buildable on top of a goldmine.
So far so good. No problem with that.

Second: I want a special dwarven worker unit be able to enter the stronghold and mine gold just like wisps do.
And here's the problem. I copied the needed abilities for the stronghold and dwarven worker from the wisp and entangled goldmine, but everytime I build the stronghold it drops the goldmine to ZERO gold and says "unable to use entangled goldmine". But the dwarves ARE entering the mine... at least.

Can anybody try to build this idea on a small map himself and find the problem?
Maybe I did wrong with the abilities?!

Thanks anybody for reading, and maybe some of you might try it.
 

Deleted member 152855

D

Deleted member 152855

Ok, but which ability do I need for the Dwarven Miners?
The one from the acolytes (since it must fit to the haunted GM)
or the one from the wisps (since they should mine INSIDE the building)?

EDIT:

I just tried the ability from the Haunted.
It still drops the goldamount to zero.
 
Level 7
Joined
Sep 5, 2006
Messages
333
try add gold to the gold mine, like event when a unit build that building, set a var to the gold left of gold mine, when constation is done, set gold to the var. P.S you have to use wait until in action and use local when you want it to be mui. If that does not work, send you map to me, and I will fix it.
 

Deleted member 152855

D

Deleted member 152855

Yeah, thanks.
You mean, fixing it with a trigger?
Shouldn't it be doable without this?
Since the Entangled and the Haunted don't need one either.

Has anyone solved this without using a trigger?
 
Level 3
Joined
Jun 27, 2008
Messages
28
heres what i whipped up.
fix anything you want to whatever, but it worked for me.

edit: no triggers needed
 

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Deleted member 152855

D

Deleted member 152855

Thanks man!
I'll take a look and see.

EDIT.

Hmm. I fear this might not help me. But thanks again.

I think my problem results in copying the basic abilities of the goldmine.
Since I want to have the original races untouched.

It seems that the game has a problem with that.
 
Level 7
Joined
Sep 5, 2006
Messages
333
Did you copy the goldmine ability? If yes, just use the normal gold mine ability as the haunt gold mine and all add gold to only the normal goldmine ability and will not add gold to the copy one.
 
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