ok is it possible to set up a condition, to check if for example
udg_Hero[bjloopaindex] comes within range of "unit Type Footman" Then, kill Footman, heal uda_hero
Basically i am trying to set up a mechanic
at one side of the room 1 of 5 dif creatures will spawn, there set to locust so cant kill
they will travel across the room, and if a players hero comes within 25 range of the creature, the creature will die making a effect happen
the effect depends on what creature it is that spawns as it random out of 5
1 gonna heal the boss, 1 will damage the boss, 1 will damage the player, 1 will heal the player, 1 will give the player score basically
1 will spawn each time the creature hits the center and when the creature hits other side it will despawn, so they will be 3 active at a time, and it be random.
udg_Hero[bjloopaindex] comes within range of "unit Type Footman" Then, kill Footman, heal uda_hero
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(Distance between (Position of Unit1[1]) and (Position of Unit2[(Player number of (Player((Integer A))))])) Greater than or equal to 400.00
Basically i am trying to set up a mechanic
at one side of the room 1 of 5 dif creatures will spawn, there set to locust so cant kill
they will travel across the room, and if a players hero comes within 25 range of the creature, the creature will die making a effect happen
the effect depends on what creature it is that spawns as it random out of 5
1 gonna heal the boss, 1 will damage the boss, 1 will damage the player, 1 will heal the player, 1 will give the player score basically
1 will spawn each time the creature hits the center and when the creature hits other side it will despawn, so they will be 3 active at a time, and it be random.
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