- Joined
- Jun 2, 2009
- Messages
- 1,205
-
DevilCreeptenKac
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Attacked unit) Equal to Paladin 0000 <gen>
- zBool_AIKaciyor_Creepten[(Player number of (Owner of (Attacked unit)))] Equal to False
-
Actions
- Set zBool_AIKaciyor_Creepten[(Player number of (Owner of (Attacked unit)))] = True
- Set TempPoint = ((Position of (Attacked unit)) offset by 375.00 towards ((Angle from (Position of (Attacking unit)) to (Center of Region 001 <gen>)) - 0.00) degrees)
- Unit - Order (Attacked unit) to Move To TempPoint
- Countdown Timer - Start CreeptenKacmaBittiSeysi[(Player number of (Owner of (Attacked unit)))] as a One-shot timer that will expire in 3.00 seconds
- Custom script: call RemoveLocation (udg_TempPoint)
- Wait 1.00 seconds
- Unit - Order zU_AIHero[(Player number of (Owner of (Attacked unit)))] to Attack-Move To (Center of Region 000 <gen>)
-
Events
-
Timer2Kacma
-
Events
- Time - CreeptenKacmaBittiSeysi[1] expires
- Conditions
-
Actions
- Game - Display to (All players) for 1.00 seconds the text: timer doldu
- Set zBool_AIKaciyor_Creepten[1] = False
-
Events
-
Untitled Trigger 001
-
Events
- Time - Every 0.50 seconds of game time
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- zBool_AIKaciyor_Creepten[1] Equal to True
-
Then - Actions
- Game - Display to (All players) for 1.00 seconds the text: RUNNING AWAY
-
Else - Actions
- Game - Display to (All players) for 1.00 seconds the text: ATTACKING!
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
12:51 - Hero attacked and fall back
12:52 - Fall back completed, now hero can attack
12:53 - Hero attacked again but recently ordered again, do NOTHING! Let him fight again at least 3 seconds
12:54 -
12:55 -
12:56 - Hero attacked and fall back
Since 2 days i am trying to figure it out. Is it countdown timer related? Because i am not familiar with countdown system.
OR am i missing a point? Maybe i am trying to different way to do that.